The Studio was founded around 1999 as one of a number of semi-autonomous development studios. The studio's first projects were Shu Takumi and Shinji Mikami's Dino Crisis and Kazuhiro Aoyama's BIOHAZARD 1.9 and Hideki Kamiya's BIOHAZARD 3 for the PlayStation, and Hiroki Katō's BIOHAZARD -CODE:Veronica- for the Dreamcast. Of these 1.9 was a totally in-house production written by Yasuhisa Kawamura, while BIOHAZARD 3 and CODE:Veronica were written by FLAGSHIP writer Noboru Sugimura, the latter of which was heavily outsourced to other companies due to a manpower shortage. Following the good reception of DINO CRISIS, Takumi was brought back as director for the sequel, DINO CRISIS 2, written by Sugimura.
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| - Capcom Production Studio 4
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| - The Studio was founded around 1999 as one of a number of semi-autonomous development studios. The studio's first projects were Shu Takumi and Shinji Mikami's Dino Crisis and Kazuhiro Aoyama's BIOHAZARD 1.9 and Hideki Kamiya's BIOHAZARD 3 for the PlayStation, and Hiroki Katō's BIOHAZARD -CODE:Veronica- for the Dreamcast. Of these 1.9 was a totally in-house production written by Yasuhisa Kawamura, while BIOHAZARD 3 and CODE:Veronica were written by FLAGSHIP writer Noboru Sugimura, the latter of which was heavily outsourced to other companies due to a manpower shortage. Following the good reception of DINO CRISIS, Takumi was brought back as director for the sequel, DINO CRISIS 2, written by Sugimura.
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| - The Studio was founded around 1999 as one of a number of semi-autonomous development studios. The studio's first projects were Shu Takumi and Shinji Mikami's Dino Crisis and Kazuhiro Aoyama's BIOHAZARD 1.9 and Hideki Kamiya's BIOHAZARD 3 for the PlayStation, and Hiroki Katō's BIOHAZARD -CODE:Veronica- for the Dreamcast. Of these 1.9 was a totally in-house production written by Yasuhisa Kawamura, while BIOHAZARD 3 and CODE:Veronica were written by FLAGSHIP writer Noboru Sugimura, the latter of which was heavily outsourced to other companies due to a manpower shortage. Following the good reception of DINO CRISIS, Takumi was brought back as director for the sequel, DINO CRISIS 2, written by Sugimura. With Kamiya and "Team Little Devil"'s game being the most expensive, Capcom decided it was better to move development to the new PlayStation 2 console to avoid it underselling on an outdated console. With this delay, the game was retitled as BIOHAZARD 4 in mid-1999, the number 3 being given to Aoyama's 1.9, soon retitling it as BIOHAZARD 3 LAST ESCAPE, a rational number being deemed more profitable for the aging PlayStation and a good way of ending support for the console. Shinji Mikami was highly-critical of the corporate decision and threatened to quit, seeing it as unworthy of the number and liable to alienate fans if they were to take note of the drop in quality. Not long after, the considerable differences in BIOHAZARD 4's gameplay style got the attention of Mikami, who persuaded the team that it should be a new IP, being retitled DEVIL MAY CRY and its plot altered to remove references to the Resident Evil franchise. The first new development of the millennium was Shu Takumi's Phoenix Wright: Ace Attorney, which entered production in mid-2000 six month's after DINO CRISIS 2's release after persuasion with Mikami, who considered the premise to be ridiculous.
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