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An Entity of Type : dbkwik:resource/I3FatKZaCApRRrmOPDkjVw==, within Data Space : dbkwik.org associated with source dataset(s)

Red Barns are buildings in FarmVille. They are not rotatable, and can be bought from the market for , or can be won in a Mystery Scots Grey Egg. They can also be used for storage. A Red Barn initially has a storage capacity of 6 items. The capacity can be upgraded with Barn Raisings or 10 cash to produce a "Big Barn" with a storage capacity of 11 items, and then a "Huge Barn" with a capacity of 18. The barn begins with one grain silo attached, gets a second when it becomes a "Big Barn" and a third when expanded to a "Huge Barn".

AttributesValues
rdf:type
rdfs:label
  • Red Barn
rdfs:comment
  • Red Barns are buildings in FarmVille. They are not rotatable, and can be bought from the market for , or can be won in a Mystery Scots Grey Egg. They can also be used for storage. A Red Barn initially has a storage capacity of 6 items. The capacity can be upgraded with Barn Raisings or 10 cash to produce a "Big Barn" with a storage capacity of 11 items, and then a "Huge Barn" with a capacity of 18. The barn begins with one grain silo attached, gets a second when it becomes a "Big Barn" and a third when expanded to a "Huge Barn".
sameAs
dcterms:subject
cost curr type
  • coin
sizeY
  • 6(xsd:integer)
xp gain type
  • player
sell curr type
  • coin
sell curr amt
  • 2000(xsd:integer)
sizeX
  • 8(xsd:integer)
xp gain amt
  • 400(xsd:integer)
cost curr amt
  • 40000(xsd:integer)
dbkwik:farmville/p...iPageUsesTemplate
Original
  • Red Barn-icon.png
First
  • Red Barn First.png
Capacity
  • 6(xsd:integer)
Second
  • Red Barn Barn Second.png
Second Storage
  • 18(xsd:integer)
Original Storage
  • 6(xsd:integer)
First Storage
  • 11(xsd:integer)
abstract
  • Red Barns are buildings in FarmVille. They are not rotatable, and can be bought from the market for , or can be won in a Mystery Scots Grey Egg. They can also be used for storage. A Red Barn initially has a storage capacity of 6 items. The capacity can be upgraded with Barn Raisings or 10 cash to produce a "Big Barn" with a storage capacity of 11 items, and then a "Huge Barn" with a capacity of 18. The barn begins with one grain silo attached, gets a second when it becomes a "Big Barn" and a third when expanded to a "Huge Barn". Like all of the other storage buildings the Red Barn, once it has been taken out of the gift box, cannot itself be taken into storage. Therefore the only way to remove it from your farm again is by selling it.
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