I'm working on a training system so that characters must find a valid trainer to be able to advance in level. So far it basically goes like this: Set module experience slider to 0 Keep a local variable on the character to count how much experience they've earned since they last leveled (i.e. instead of gaining experience, I just add the amount they should have gained to this variable) The character has an item that will tell them how much experience they've earned. They must find an NPC (or possibly item in cases like clerics praying at shrines to level) that is capable of training their class/level (for example I have a trainer in my starting town that can train fighters, rangers, barbarians up to level 4, anyone else can't train there)
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| - I'm working on a training system so that characters must find a valid trainer to be able to advance in level. So far it basically goes like this: Set module experience slider to 0 Keep a local variable on the character to count how much experience they've earned since they last leveled (i.e. instead of gaining experience, I just add the amount they should have gained to this variable) The character has an item that will tell them how much experience they've earned. They must find an NPC (or possibly item in cases like clerics praying at shrines to level) that is capable of training their class/level (for example I have a trainer in my starting town that can train fighters, rangers, barbarians up to level 4, anyone else can't train there)
- This is a training system that forces characters to find a valid trainer to be able to advance in level. So far it basically goes like this: Set module experience slider to 0. Keep a local variable on the character to count how many experience points they have earned since they last leveled (i.e. instead of gaining experience, I just add the amount they should have gained to this variable). The character has an item that will tell them how much experience they've earned. They must find an NPC (or possibly placeable in cases like clerics praying at shrines to level) that is capable of training their class/level. (For example I have a trainer in my starting town that can train fighters, rangers, barbarians up to level 4, anyone else can't train there.)
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| - I'm working on a training system so that characters must find a valid trainer to be able to advance in level. So far it basically goes like this: Set module experience slider to 0 Keep a local variable on the character to count how much experience they've earned since they last leveled (i.e. instead of gaining experience, I just add the amount they should have gained to this variable) The character has an item that will tell them how much experience they've earned. They must find an NPC (or possibly item in cases like clerics praying at shrines to level) that is capable of training their class/level (for example I have a trainer in my starting town that can train fighters, rangers, barbarians up to level 4, anyone else can't train there)
- This is a training system that forces characters to find a valid trainer to be able to advance in level. So far it basically goes like this: Set module experience slider to 0. Keep a local variable on the character to count how many experience points they have earned since they last leveled (i.e. instead of gaining experience, I just add the amount they should have gained to this variable). The character has an item that will tell them how much experience they've earned. They must find an NPC (or possibly placeable in cases like clerics praying at shrines to level) that is capable of training their class/level. (For example I have a trainer in my starting town that can train fighters, rangers, barbarians up to level 4, anyone else can't train there.)
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