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Legendary Sovereign is an epic destiny where the adventurer is promoted into a monarch or lord of a realm. It was first introduced in Dragon 367, Epic Faerûn, with the name Mythic Sovereign, to be later renamed and have Forgotten Realms specific references removed. [MP2:158] Prerequisites: 21st level; Fighter, Paladin, Ranger or Warlord. Legendary Presence (21st level): Your Charisma score increases by 2. Great Captain (21st level): Once per encounter when you score a critical hit, each ally within 10 squares of you can make a basic attack as a free action; Homeland (21st level):

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  • Legendary Sovereign
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  • Legendary Sovereign is an epic destiny where the adventurer is promoted into a monarch or lord of a realm. It was first introduced in Dragon 367, Epic Faerûn, with the name Mythic Sovereign, to be later renamed and have Forgotten Realms specific references removed. [MP2:158] Prerequisites: 21st level; Fighter, Paladin, Ranger or Warlord. Legendary Presence (21st level): Your Charisma score increases by 2. Great Captain (21st level): Once per encounter when you score a critical hit, each ally within 10 squares of you can make a basic attack as a free action; Homeland (21st level):
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abstract
  • Legendary Sovereign is an epic destiny where the adventurer is promoted into a monarch or lord of a realm. It was first introduced in Dragon 367, Epic Faerûn, with the name Mythic Sovereign, to be later renamed and have Forgotten Realms specific references removed. [MP2:158] Prerequisites: 21st level; Fighter, Paladin, Ranger or Warlord. Legendary Presence (21st level): Your Charisma score increases by 2. Great Captain (21st level): Once per encounter when you score a critical hit, each ally within 10 squares of you can make a basic attack as a free action; Homeland (21st level): * With the DM's approval, choose a realm you are destined to rule. You are regarded as a great hero in that land. * You gain a +4 bonus to any Charisma-based skill checks you make within that land. * You have property or estates there sufficient to provide for your ordinary needs, including the resources to maintain a household and a small force of loyal retainers. This Is Not My Fate (24th level): * Once per day when you would make a death saving throw, you can instead regain hit points equal to your bloodied value, end any effects on you, and stand up. Sword of the Sovereign (26th level): You get the Sword of the Sovereign power. Sword of Kings (30th level): Choose one encounter attack power you know that has the weapon keyword. Whenever you use that power, it is not expended unless you miss every target.
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