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| - Hit Dice: 8d8+56 plus 10d4+70 (177 hp) Initiative: +7 Speed: 10 ft. (2 squares), swim 60 ft. Armor Class: 18 (–2 size, +3 Dex, +7 natural), touch 11, flat-footed 15 Base Attack/Grapple: +11/+28 Attack: Tentacle +18 melee (1d6+9 plus slime) Full Attack: 4 tentacles +18 melee (1d6+9 plus slime) Space/Reach: 15 ft./10 ft. Special Attacks: Enslave, psionics, slime, spells Special Qualities: Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar Saves: Fort +15, Ref +10, Will +15 Abilities: Str 28, Dex 16, Con 24, Int 20, Wis 16, Cha 14 Environment: Underground Organization: Solitary Challenge Rating:
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| abstract
| - Hit Dice: 8d8+56 plus 10d4+70 (177 hp) Initiative: +7 Speed: 10 ft. (2 squares), swim 60 ft. Armor Class: 18 (–2 size, +3 Dex, +7 natural), touch 11, flat-footed 15 Base Attack/Grapple: +11/+28 Attack: Tentacle +18 melee (1d6+9 plus slime) Full Attack: 4 tentacles +18 melee (1d6+9 plus slime) Space/Reach: 15 ft./10 ft. Special Attacks: Enslave, psionics, slime, spells Special Qualities: Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar Saves: Fort +15, Ref +10, Will +15 Abilities: Str 28, Dex 16, Con 24, Int 20, Wis 16, Cha 14 Skills: Bluff +13, Concentration +25, Decipher Script +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +4, Knowledge (arcana) +15, Knowledge (dungeoneering) +25, Knowledge (history) +15, Knowledge(the planes) +15, Listen +15, Search +10, Sense Motive +15, Spellcraft +20, Spot +17, Survival +3 (+5 following tracks, on other planes, and underground), Swim +8 Feats: Combat Casting, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Lightning Reflexes, Scribe Scroll, Spell Focus (illusion), Spell Focus (enchantment), Spell Penetration Environment: Underground Organization: Solitary Challenge Rating: Treasure: Double standard Alignment: Usually lawful evil Advancement: By character class Level Adjustment: —
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