There are three attributes an armour piece may have: Armour, Life and Damage.
* Armour raises the chance to block attacks from a creature or player.
* Life raises the player's maximum life points. It is found on head, body, and leg Tank armour at tiers 80 and above, shields at tiers 70 and above, and on Nex armour.
* Damage raises the strength of your hits. It is seen as Strength Bonus, Ranged Bonus, and Magic Bonus. Armour-wise, only capes and Power armour have this attribute. The bonuses on these charts are for Tank armour. Bonuses for other armour types can be derived as follows:
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| - There are three attributes an armour piece may have: Armour, Life and Damage.
* Armour raises the chance to block attacks from a creature or player.
* Life raises the player's maximum life points. It is found on head, body, and leg Tank armour at tiers 80 and above, shields at tiers 70 and above, and on Nex armour.
* Damage raises the strength of your hits. It is seen as Strength Bonus, Ranged Bonus, and Magic Bonus. Armour-wise, only capes and Power armour have this attribute. The bonuses on these charts are for Tank armour. Bonuses for other armour types can be derived as follows:
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| - There are three attributes an armour piece may have: Armour, Life and Damage.
* Armour raises the chance to block attacks from a creature or player.
* Life raises the player's maximum life points. It is found on head, body, and leg Tank armour at tiers 80 and above, shields at tiers 70 and above, and on Nex armour.
* Damage raises the strength of your hits. It is seen as Strength Bonus, Ranged Bonus, and Magic Bonus. Armour-wise, only capes and Power armour have this attribute. The bonuses on armour are set via formula, and thus all armour sets of the same level and type will have identical bonuses. The bonuses on these charts are for Tank armour. Bonuses for other armour types can be derived as follows:
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