The Pinball Mode is a powerup that affects the level's physics: it makes object collisions bounce off as if they were pinballs against bumpers. This means that hitting an opponent will make it and the player each bounce back a bit. The same applies to pedestrians, drones, etc. Smacking against a solid piece of the terrain won't make it bounce back, obviously. Carmageddon: TDR 2000 also features a powerup that does the same, except the player doesn't bounce. It's called Reverse Pinball Mode.
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