About: Bronze Lucky Box   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

__NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item. * Gives one random item. * By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. * After the selection a random object is drawn, that is automatically added to the character's inventory. * The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one. * The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class. * In case of cancelling, the menu will shut down without effect. * The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players. * Several lu

AttributesValues
rdfs:label
  • Bronze Lucky Box
rdfs:comment
  • __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item. * Gives one random item. * By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. * After the selection a random object is drawn, that is automatically added to the character's inventory. * The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one. * The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class. * In case of cancelling, the menu will shut down without effect. * The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players. * Several lu
dbkwik:regnum/prop...iPageUsesTemplate
Name
  • Bronze Lucky Box
Type
Quantity
  • 1(xsd:integer)
Info
  • *Gives one random item. *By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. *After the selection a random object is drawn, that is automatically added to the character's inventory. *The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one. *The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class. *In case of cancelling, the menu will shut down without effect. *The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players. *Several lucky boxes can be carried at any time. They will be stacked by type. *The lucky box disappears after used.
Cost
  • 2000(xsd:integer)
abstract
  • __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item. * Gives one random item. * By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. * After the selection a random object is drawn, that is automatically added to the character's inventory. * The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one. * The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class. * In case of cancelling, the menu will shut down without effect. * The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players. * Several lucky boxes can be carried at any time. They will be stacked by type. * The lucky box disappears after used.
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