__NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item.
* Gives one random item.
* By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen.
* After the selection a random object is drawn, that is automatically added to the character's inventory.
* The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one.
* The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class.
* In case of cancelling, the menu will shut down without effect.
* The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players.
* Several lu
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| - __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item.
* Gives one random item.
* By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen.
* After the selection a random object is drawn, that is automatically added to the character's inventory.
* The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one.
* The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class.
* In case of cancelling, the menu will shut down without effect.
* The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players.
* Several lu
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| Info
| - *Gives one random item.
*By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen.
*After the selection a random object is drawn, that is automatically added to the character's inventory.
*The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one.
*The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class.
*In case of cancelling, the menu will shut down without effect.
*The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players.
*Several lucky boxes can be carried at any time. They will be stacked by type.
*The lucky box disappears after used.
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| abstract
| - __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item.
* Gives one random item.
* By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen.
* After the selection a random object is drawn, that is automatically added to the character's inventory.
* The chances are wide to get a common item, lesser to get a special item, and very small to get a magical one.
* The level of the generated item will be close to the character's level, and the item will be equippable by the character's main class.
* In case of cancelling, the menu will shut down without effect.
* The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players.
* Several lucky boxes can be carried at any time. They will be stacked by type.
* The lucky box disappears after used.
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