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Hashavir is a strategic board game of Ossirian origin, meant to abstract the tale of the war between the brothers Hashavir, twin merchant princes with sorcerous powers who waged an invisible war beneath the surface of Ossirian politics. The goal of the game is to move different carved game pieces across the gridded board in order to capture your enemy's prince piece. Different types of pieces move different ways. A line of traders in the front may move one space at a time, and catapults and mercenaries may move as far as they want, but in constrained directions. Hashassins may move over pieces in L-shaped patterns, and the prince may move in any direction one space at a time. Finally, there is the genie, which may move in any one direction at a time as far as it wants, but whom each player

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  • Games, Religious Items, and Toys
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  • Hashavir is a strategic board game of Ossirian origin, meant to abstract the tale of the war between the brothers Hashavir, twin merchant princes with sorcerous powers who waged an invisible war beneath the surface of Ossirian politics. The goal of the game is to move different carved game pieces across the gridded board in order to capture your enemy's prince piece. Different types of pieces move different ways. A line of traders in the front may move one space at a time, and catapults and mercenaries may move as far as they want, but in constrained directions. Hashassins may move over pieces in L-shaped patterns, and the prince may move in any direction one space at a time. Finally, there is the genie, which may move in any one direction at a time as far as it wants, but whom each player
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abstract
  • Hashavir is a strategic board game of Ossirian origin, meant to abstract the tale of the war between the brothers Hashavir, twin merchant princes with sorcerous powers who waged an invisible war beneath the surface of Ossirian politics. The goal of the game is to move different carved game pieces across the gridded board in order to capture your enemy's prince piece. Different types of pieces move different ways. A line of traders in the front may move one space at a time, and catapults and mercenaries may move as far as they want, but in constrained directions. Hashassins may move over pieces in L-shaped patterns, and the prince may move in any direction one space at a time. Finally, there is the genie, which may move in any one direction at a time as far as it wants, but whom each player only has one of. Moving a trader to the enemy's side of the board may turn them into any piece of the player's choosing, even an additional genie. The game is won when the enemy's prince is threatened by a piece, and cannot make any move that will put it into safety. Hashavir is known and appreciated all over the planes, often favored by intellectuals and nobles for its prestige, strategic depth, and lack of fortune-based outcomes. Hashavir boards come in two varieties: traveling boards, typically made of lacquered wood, where the board is a box with hinges to open an inner container for the pieces, which are thin, coin-like bronze discs with the piece's image pressed on; and home boards, where the board is relatively flat, and the pieces are small, three-dimensional statues, artistic interpretations of the figures the pieces represent. Home boards can be crafted of any number of expensive materials, and are not typically traveled around with, due to the many loose pieces. * Cost traveling board 10-50 gp, home board 25-200 gp; Weight traveling board 4 lbs., home board varies
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