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| - After being shunted into the time rip in the introduction sequence, Roger will find himself dropping in on the post-apocalyptic streets of Xenon, in the Space Quest XII time period. While wandering around the streets, be careful to avoid the zombies and security droids to avoid being vaporized. If you hear one coming, hide behind a pillar or under an overhang, out of sight. This will also score you a few points. Head off to the east and pick up the ROPE that is lying on the pile of rubble near the bottom of the screen. Now, return to the west and head west again. You'll find yourself at the wreckage of a skimmer. Examine the wreckage and take the POCKETPAL TERMINAL from the glove compartment. Now, head to the north to find an abandoned tank. Look in the hole and take the UNSTABLE ORDINANCE
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| abstract
| - After being shunted into the time rip in the introduction sequence, Roger will find himself dropping in on the post-apocalyptic streets of Xenon, in the Space Quest XII time period. While wandering around the streets, be careful to avoid the zombies and security droids to avoid being vaporized. If you hear one coming, hide behind a pillar or under an overhang, out of sight. This will also score you a few points. Head off to the east and pick up the ROPE that is lying on the pile of rubble near the bottom of the screen. Now, return to the west and head west again. You'll find yourself at the wreckage of a skimmer. Examine the wreckage and take the POCKETPAL TERMINAL from the glove compartment. Now, head to the north to find an abandoned tank. Look in the hole and take the UNSTABLE ORDINANCE. Unstable, eh? That sounds dangerous! Replace the UNSTABLE ORDINANCE and be on your way. Head to the north and hide behind the pillars of the building. Enter your inventory and throw the ROPE onto the ground. When the pink bunny marches by, use the HAND icon to attempt to snag him in your snare. When you capture the BUNNY, examine it in your inventory. Remove the power cell from its back and place it in the POCKETPAL. Now, head south and to the west. You should be on a screen with a sewer grate on the ground. Pull it up with the HAND icon and drop through. When you drop into the secret chamber, grab the JAR from the desk. Then, pull up the desk blotter. There, you will find a button. Press it to find out exactly what made Xenon such a pile in the first place. When the message is finished, open the sewer hatch on the left side of the screen. Once in the sewers, head up a bit and then all the way over to the left. From there, you can head down to the ladder leading out of the sewer. As you make your way past the the grating on the wall, a green slime will ooze out and begin to follow you. Scoop a bit of the SLIME up using the JAR you found back in the secret complex. When you poke your head out of the manhole, you'll witness the Sequel Police's patrol ship land. After the Police clear out, leave the manhole and head for their ship. Climb into undercarriage hatch (the landing-gear compartment) and they will unknowingly fly you to the command headquarters. When you arrive, go left and wait for a Timepod to appear. When its occupant heads over to talk with his partner, make a dash and hop into the Pod. If you're using the disk version of the game, this will bring up the copy protection for the game. Use the chart below to disable the timepod's security system. If you're playing the CD-ROM version, feel free to ignore the following meaningless chart. Now, you're ready to head out. Very important: Write down the code that is on the control panel when you enter the pod. You will need this to get back to Space Quest XII later. Now, enter a random set of symbols or two to escape to Space Quest X. If you're having trouble getting out, sometimes a row of the bottom right characters--the ones that look like question marks--will work. Also, try the reverse of the SQ12 code. Boarding the patrol craft and stealing the timepod are two of the "problem points" of SQ4 for faster computers. If you're having trouble boarding the ship, try downloading a saved game to bypass these troublesome segments of the game (or slow down the game using Mo'Slo or Turbo).
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