Time Taken: In general, 15 minutes, then one hour, then one day, then two days. May be customized to circumstances. Specializations: Type or model hover vehicle — hoverscout. Characters use this skill when repairing hover vehicle systems. Each roll may repair one damaged component aboard a particular craft. The cost and difficulty to repair a hover vehicle depends on how badly it is hit, and what systems have been damaged. See "Using Repair Skills" above for difficulties and costs associated with various systems which may be damaged.
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| - Time Taken: In general, 15 minutes, then one hour, then one day, then two days. May be customized to circumstances. Specializations: Type or model hover vehicle — hoverscout. Characters use this skill when repairing hover vehicle systems. Each roll may repair one damaged component aboard a particular craft. The cost and difficulty to repair a hover vehicle depends on how badly it is hit, and what systems have been damaged. See "Using Repair Skills" above for difficulties and costs associated with various systems which may be damaged.
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| - Time Taken: In general, 15 minutes, then one hour, then one day, then two days. May be customized to circumstances. Specializations: Type or model hover vehicle — hoverscout. Characters use this skill when repairing hover vehicle systems. Each roll may repair one damaged component aboard a particular craft. The cost and difficulty to repair a hover vehicle depends on how badly it is hit, and what systems have been damaged. See "Using Repair Skills" above for difficulties and costs associated with various systems which may be damaged.
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