Characters with this skill can avoid falling into, onto, or otherwise foul of animal snares, mantraps, or other similar mechanical devices. They have a +10% modifier to their chance of avoiding such a trap. If characters examine a booby-trapped object, they should normally be able to spot that it is rigged somehow. The gamesmaster can make a Search test to establish whether they find this. Characters can also safely disarm a trap of any kind on a successful test based on Dex. Failing an attempt to disarm a trap means that it goes off, possibly harming the character.
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| rdfs:comment
| - Characters with this skill can avoid falling into, onto, or otherwise foul of animal snares, mantraps, or other similar mechanical devices. They have a +10% modifier to their chance of avoiding such a trap. If characters examine a booby-trapped object, they should normally be able to spot that it is rigged somehow. The gamesmaster can make a Search test to establish whether they find this. Characters can also safely disarm a trap of any kind on a successful test based on Dex. Failing an attempt to disarm a trap means that it goes off, possibly harming the character.
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| abstract
| - Characters with this skill can avoid falling into, onto, or otherwise foul of animal snares, mantraps, or other similar mechanical devices. They have a +10% modifier to their chance of avoiding such a trap. If characters examine a booby-trapped object, they should normally be able to spot that it is rigged somehow. The gamesmaster can make a Search test to establish whether they find this. Characters can also safely disarm a trap of any kind on a successful test based on Dex. Failing an attempt to disarm a trap means that it goes off, possibly harming the character.
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