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An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Hunter (All abilities shown at maximum rank) Serpent Sting Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Viper Sting Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Wyvern Sting (Survival Talent) A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

AttributesValues
rdfs:label
  • List of nature abilities
  • List of nature abilities
rdfs:comment
  • Hunter (All abilities shown at maximum rank) Serpent Sting Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Viper Sting Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Wyvern Sting (Survival Talent) A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
  • Hunter (All abilities shown at maximum rank) Serpent Sting Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Viper Sting Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Wyvern Sting (Survival Talent) A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
dcterms:subject
abstract
  • Hunter (All abilities shown at maximum rank) Serpent Sting Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Viper Sting Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Wyvern Sting (Survival Talent) A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. Shaman (All abilities shown at maximum rank) Chain Lightning Hurls a lightning bolt at the enemy, dealing 493 to 551 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. Earth Shock Instantly shocks the target with concussive force, causing 517 to 545 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. Lightning Bolt Casts a bolt of lightning at the target for 419 to 467 Nature damage. Lightning Shield The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Druid (All abilities shown at maximum rank) Wrath Causes X to Y Nature damage to the target. Hurricane Creates a violent storm in the target area, causing X Nature damage every 1 sec, and reducing the attack speed of enemies by 20%. Lasts 10 sec. Druid must channel to maintain this spell. Thorns Thorns sprout from the friendly target, causing X Nature damage to attackers when hit. Lasts 10 min. Entangling Roots Roots the target in place and causes X Nature damage over 27 sec. Damage caused may interrupt the affect. Only useable outdoors.
  • Hunter (All abilities shown at maximum rank) Serpent Sting Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Viper Sting Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Wyvern Sting (Survival Talent) A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. Shaman (All abilities shown at maximum rank) Chain Lightning Hurls a lightning bolt at the enemy, dealing 493 to 551 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. Earth Shock Instantly shocks the target with concussive force, causing 517 to 545 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. Lightning Bolt Casts a bolt of lightning at the target for 419 to 467 Nature damage. Lightning Shield The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Druid (All abilities shown at maximum rank) Wrath Causes X to Y Nature damage to the target. Hurricane Creates a violent storm in the target area, causing X Nature damage every 1 sec, and reducing the attack speed of enemies by 20%. Lasts 10 sec. Druid must channel to maintain this spell. Thorns Thorns sprout from the friendly target, causing X Nature damage to attackers when hit. Lasts 10 min. Entangling Roots Roots the target in place and causes X Nature damage over 27 sec. Damage caused may interrupt the affect. Only useable outdoors.
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