| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| - Quara Hydromancer Scout
- Quara Hydromancer Scout
- Quara Hydromancer Scout
|
| rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
| immunities
| |
| walksaround
| |
| strongagainst
| |
| implemented
| |
| Behavior
| - Watch for their healing ability since they heal themself at average level.
- Watch for their healing ability since they heal themself at average level.
|
| weakagainst
| |
| creatureclass
| - Amphibians
- Amphibians
- Amphibians
|
| bestiaryclass
| |
| senseinvis
| |
| paraimmune
| |
| fireDmgMod
| |
| convince
| |
| deathDmgMod
| |
| iceDmgMod
| |
| immuneto
| |
| behaviour
| - Watch for their healing ability since they heal themself at average level.
|
| walksthrough
| |
| Summon
| |
| actualname
| |
| hpDrainDmgMod
| |
| holyDmgMod
| |
| energyDmgMod
| |
| physicalDmgMod
| |
| MaxDmg
| |
| earthDmgMod
| |
| bestiarylevel
| |
| isboss
| |
| drownDmgMod
| |
| Loot
| |
| primarytype
| |
| dbkwik:es.tibia/pr...iPageUsesTemplate
| |
| dbkwik:sv.tibia/pr...iPageUsesTemplate
| |
| dbkwik:tibia/prope...iPageUsesTemplate
| |
| Article
| |
| Speed
| |
| Name
| - Quara Hydromancer Scout
- Quara Hydromancer Scout
- Quara Hydromancer Scout
|
| Abilities
| - Melee , Lifedrain Bubble Beam , Cold Bubble Exori , Distance Life Drain , Cold Green Beam , Self Healing, Distance Paralyze.
- Melee , Lifedrain Bubble Beam , Cold Bubble Exori , Distance Life Drain , Cold Green Beam , Self Healing, Distance Paralyze.
- Melee , Lifedrain Bubble Beam , Cold Bubble Exori , Distance Life Drain , Cold Green Beam , Self Healing, Distance Paralyze.
|
| Exp
| |
| Ratio
| - 0(xsd:integer)
- 727(xsd:integer)
|
| plural
| |
| Notes
| - Has the same life, gives the same exp and has the same magic power as the normal Quara Hydromancer, but loot has a lower drop chance.
- Has the same life, gives the same exp and has the same magic power as the normal Quara Hydromancer, but loot has a lower drop chance.
- Has the same life, gives the same exp and has the same magic power as the normal Quara Hydromancer, but loot has a lower drop chance.
|
| Sounds
| - "Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.".
- "Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.".
|
| HP
| |
| Location
| |
| Strategy
| - They are easy to handle one-on-one but you rarely find them without others. Big groups of Quara occasionally raid. Liberty Bay or the plantations.
- They are easy to handle one-on-one but you rarely find them without others. Big groups of Quara occasionally raid. Liberty Bay or the plantations.
- They are easy to handle one-on-one but you rarely find them without others. Big groups of Quara occasionally raid. Liberty Bay or the plantations.
- Mages: keep a distance and use energy strike. It is also recommended to use Mana Shield if fighting in close quarters with this creature.
- Mages: keep a distance and use energy strike. It is also recommended to use Mana Shield if fighting in close quarters with this creature.
- All vocations: stay diagonal to avoid beam attacks.
- All vocations: stay diagonal to avoid beam attacks.
- All vocations: stay diagonal to avoid beam attacks.
- Paladins: try to keep distance and use Light Healing to remove paralysis.
- Paladins: try to keep distance and use Light Healing to remove paralysis.
- Paladins: try to keep distance and use Light Healing to remove paralysis.
- Mages: keep a distance and use energy strike, it is also recommended to use Mana Shield if fighting in close quarters with this creature.
- Knight: Kill them fast or their exori-like attacks and their beams will hurt you quite a lot.
- Knight: Kill them fast or their exori-like attacks and their beams will hurt you quite a lot.
- Knight: Kill them fast or their exori-like attacks and their beams will hurt you quite a lot.
|
| abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
| is droppedBy
of | |