| rdfs:comment
| - Skills are a new system introduced in Suikoden III. In the previous games, combat effects like critical hits, counters, and continuous attacks were dictated primarily by a characters stats, and there was no way to affect them without the aid of runes. Likewise, Suikoden II introduced the idea of magic elemental affinity, but their was no way to determine what a characters affinity was without consorting to a guide or through trial and error. Suikoden III introduced the skill system to compliment the game's new retooled battle system, and allow players to have more control on how a character fights in battle as well as understand their potential. Both Melee and Magic skills can be upgraded by visiting a Bujutsu Trainer or a Tutor, using skill points earned in battles. These skills can also
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| abstract
| - Skills are a new system introduced in Suikoden III. In the previous games, combat effects like critical hits, counters, and continuous attacks were dictated primarily by a characters stats, and there was no way to affect them without the aid of runes. Likewise, Suikoden II introduced the idea of magic elemental affinity, but their was no way to determine what a characters affinity was without consorting to a guide or through trial and error. Suikoden III introduced the skill system to compliment the game's new retooled battle system, and allow players to have more control on how a character fights in battle as well as understand their potential. Both Melee and Magic skills can be upgraded by visiting a Bujutsu Trainer or a Tutor, using skill points earned in battles. These skills can also be upgraded by wearing special armor that has the property of raising the skill by one level. The number of skills a character has, varies, and some skills only unlock after a character reaches a certain level. Skills can be separated into three classifications: Melee, Magic, and Support. The first two classes can be further separated into Common Skills and Unique Skills. Common Skills are abilities that are shared by all characters and can be taught by a Bujutsu Trainer or Tutor. Unique Skills are special natural skills that only certain characters have and tend to have unique effects. While these skills can be upgraded in the usual manner, and can even be forgotten, they cannot be taught. Skills that are "forgotten" are removed from the skill list, but the character does gain back a portion of the skill points put into it, which makes customization far more flexible. A character's proficiency in a skill varies and they are graded by a score between E and S rank. This ranking system gives the player an idea of how a character works in combat. For example, Lizard Clan fighters tend to be very slow and have low movement, so their ranks in skills like Holy Dash and Repel are quite low. On the other hand, their ranking in skills like Armor Protect and Damage are quite high, so while they can be taught all four skills and upgrade them fully, a player has the option to prioritize their strengths by ignoring the Swing and Holy Dash skills and putting all their skill points into Damage or Armor Protect, or they can teach them skills they may not have great scores in, but are needed to round out their weaknesses. Support Skills are special, they cannot be upgraded and are mostly relegated to the non-combat characters of a party. These skills tend to raise a parties efficiency in acquiring loot and Potch, or they can allow a character to have a Rune Shop, Bujutsu Trainer, or Tutor traveling with them. Some even just simply restore some health and status between battles.
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