With a touch, you gift your animal ally with nature's strength, resilience, and speed. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.
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| - With a touch, you gift your animal ally with nature's strength, resilience, and speed. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.
- "I am every aspect of nature, its power taken shape in me."[PH3:17] Prerequisite: Wilden Bloodied Aspect (11th level): You gain a benefit related to the aspect of nature you are manifesting. Aspect of the Ancients: When you spend a healing surge while you are bloodied, you regain additional hit points equal to your wisdom modifier. Aspect of the Destroyer: You gain a +1 racial bonus to attack rolls while you are bloodied. Aspect of the Hunter: You gain a +1 racial bonus to speed while you are bloodied.
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| level innate
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| persist
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| quicken
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| level druid
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| maximize
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| still
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| hostile
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| silent
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| spell resistance
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| empower
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| extend
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| abstract
| - With a touch, you gift your animal ally with nature's strength, resilience, and speed. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.
- "I am every aspect of nature, its power taken shape in me."[PH3:17] Prerequisite: Wilden Bloodied Aspect (11th level): You gain a benefit related to the aspect of nature you are manifesting. Aspect of the Ancients: When you spend a healing surge while you are bloodied, you regain additional hit points equal to your wisdom modifier. Aspect of the Destroyer: You gain a +1 racial bonus to attack rolls while you are bloodied. Aspect of the Hunter: You gain a +1 racial bonus to speed while you are bloodied. Adaptive Action (11th level): When you spend an action point. you can change your current aspect of nature to a different one as a free action. If you have already used the encounter power associated with your previous aspect, you can't use the power from your new aspect until you have taken a short rest. Bloodied Vigor (16th level): When you use your second wind while you are bloodied, you gain a +2 power bonus to attack rolls and damage rolls until the end of your next turn.
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