| rdfs:comment
| - There are two ways to approach a no-win situation (such as three twinked rogues attacking you). One way is to run. It's not honorable or brave, but often the best choice if you are worried about staying on top of the scoreboard, as additional deaths will drag down your score. The second way is to stand and fight. For twinks who are less concerned about score and more about the success of their team as a whole, this is often the best way. Think of it this way: fighting those three rogues will inevitably get you killed, which would drag your score down. But in standing and fighting, you are keeping those three dangerous twinks occupied long enough for teammates to arrive and kill them, or for untwinked teammates to get their butts out of there.
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| abstract
| - There are two ways to approach a no-win situation (such as three twinked rogues attacking you). One way is to run. It's not honorable or brave, but often the best choice if you are worried about staying on top of the scoreboard, as additional deaths will drag down your score. The second way is to stand and fight. For twinks who are less concerned about score and more about the success of their team as a whole, this is often the best way. Think of it this way: fighting those three rogues will inevitably get you killed, which would drag your score down. But in standing and fighting, you are keeping those three dangerous twinks occupied long enough for teammates to arrive and kill them, or for untwinked teammates to get their butts out of there. The answer to this conundrum varies according to situation as well. If you are, say a Paladin, with no bubble to blow and no swiftness potions, there is no way you're going to run away successfully. However, if you are a rogue with sprint ready, running can be much more successful. Overall, making a last stand is one of the more desirable options - not only does it help your team out (and keep other twinks occupied while a flag carrier is getting away, as the case may be), but it also inspires respect from both your own team and your opponents. While some opponents may /laugh or /spit at you if you stand and fight, most of the time they will respect you for "dying a warrior's death". Final stands are among the most inspiring things you can do in a battleground. But remember, there is heroism and then there is pure idiocy. If you are not engaged with any enemies, and you see six twinks heading your way, it really isn't heroic or brave to charge straight at them. That is insanity. In situations such as those, running is really the only option - unless you are escorting a flag carrier. In that case, the single second you delay them is one more second the flag carrier has to get away.
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