About: Elite Creatures   Sponge Permalink

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Elite Creatures are versions of creatures in Dungeon Keeper 2 which are marginally more powerful than the standard. In order to attract them to a dungeon, a player must build rooms in certain layouts specific to each type of Elite Creature. Elite Creatures also have a different appearance when compared to their normal counterparts. Elite Creatures are only available after installing patch v1.61.

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  • Elite Creatures
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  • Elite Creatures are versions of creatures in Dungeon Keeper 2 which are marginally more powerful than the standard. In order to attract them to a dungeon, a player must build rooms in certain layouts specific to each type of Elite Creature. Elite Creatures also have a different appearance when compared to their normal counterparts. Elite Creatures are only available after installing patch v1.61.
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  • Elite Creatures are versions of creatures in Dungeon Keeper 2 which are marginally more powerful than the standard. In order to attract them to a dungeon, a player must build rooms in certain layouts specific to each type of Elite Creature. Elite Creatures also have a different appearance when compared to their normal counterparts. Elite Creatures are only available after installing patch v1.61. * Grubb the Goblin. * Bzzzt the Firefly. * Almeric the Warlock. * Furnace the Salamander. * Knud the Troll. * Gervaise the Rogue. * Bloz the Bile Demon. * Zenobia the Dark Elf. * Bane the Skeleton. * Dominique the Dark Mistress. * Kessler Van Doom the Vampire. * Kaleb the Black Knight. * Zachariah the Dark Angel. (Note: Despite Bane and Kessler Van Doom being undead, they are still gained through the Portal with their own unique entrance as normal skeletons and vampires are gained through the Prison or Graveyard respectively. Also, there is no Elite Maiden of the Nest) Each elite requires a combination of rooms to be built before they will enter your dungeon. All room combinations are in square areas and, with the exception of Zachariah, require 2 different types of room, making them fairly useless after the elite has arrived, with the exception of additional lair and treasury space. You can sell the rooms after the elite has arrived without consequences. As these combinations cover all rooms, it is better to build the combination first then remove or alter it to something more useful after the elite has arrived.
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