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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : dbkwik.org associated with source dataset(s)

User can implant memories, thoughts and emotions into the minds of others in order to manipulate them. They are able to make a person do anything they desire, even commit suicide.

AttributesValues
rdf:type
rdfs:label
  • Pushing
rdfs:comment
  • User can implant memories, thoughts and emotions into the minds of others in order to manipulate them. They are able to make a person do anything they desire, even commit suicide.
  • Pushing is defined as a lower ranked player sending resources to a higher ranked player without return service. This is a bannable offense and the Game Operators often check logs and ban both the person sending the res to higher ranked player (the pusher) and the player who received the resources (the pushed). Trading with a player ranked higher than you is permissible, but the trade must be completed within 72 hours of the first delivery of the trade unless the GO has given permission first. Higher ranked players are always allowed to push ("pull") lower ranked players up.
  • It is introduced in the first Resident Evil as a special action that the player characters can only use if they are next to a moveable object. From the first game onwards, objects that are commonly applicable for the ability are wooden and metal crates, statues, bookcases, and unoccupied vehicles. Depending on the item in question, objects can be pushed in four different directions. If they become stuck against a wall, leaving the room and reentering it will reset the object's position. This is especially helpful if the player is trying to solve a puzzle.
dcterms:subject
Row 1 info
  • Implant memories, thoughts, and emotions
Row 1 title
  • Power/Ability to:
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Box Title
  • Pushing
Caption
  • Henry Carver's eyes are rendered completely black, signifying that he is an extremely able and effective Pusher.
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imagewidth
  • 400(xsd:integer)
BGCOLOR
  • black
abstract
  • User can implant memories, thoughts and emotions into the minds of others in order to manipulate them. They are able to make a person do anything they desire, even commit suicide.
  • Pushing is defined as a lower ranked player sending resources to a higher ranked player without return service. This is a bannable offense and the Game Operators often check logs and ban both the person sending the res to higher ranked player (the pusher) and the player who received the resources (the pushed). Trading with a player ranked higher than you is permissible, but the trade must be completed within 72 hours of the first delivery of the trade unless the GO has given permission first. If a player within the alliance is crashed, and other players ranked higher than him wish to send the crashed player resources, they may do so as this is pulling. Sending resources to a higher ranked player is also permissible when it's for a service such as a "loaned phalanx" or a "headhunt" as long as the game operator is notified first and grants permission. Higher ranked players are always allowed to push ("pull") lower ranked players up. Note that to offer a push is not illegal, only if it is actually done. For example. if a much weaker player is under attack and offered such disadvantageous terms that the trade is clearly a push and calling off the attack is the price, but if the weaker player turns this down (thereby following the rules) this is not a bannable offense.
  • It is introduced in the first Resident Evil as a special action that the player characters can only use if they are next to a moveable object. From the first game onwards, objects that are commonly applicable for the ability are wooden and metal crates, statues, bookcases, and unoccupied vehicles. Depending on the item in question, objects can be pushed in four different directions. If they become stuck against a wall, leaving the room and reentering it will reset the object's position. This is especially helpful if the player is trying to solve a puzzle. In early games that used pre-rendered backgrounds, objects that could be pushed were often easily seen because they were sprites like the characters and enemies. Prior to Resident Evil 4, the player simply had to move against an object to push it. From RE4 onwards, pushing became a context sensitive action that had to be done while holding a button. In addition, many moveable objects in RE4 and RE5 were used to barricade doors and windows to stave off encroaching enemies. These objects were entirely destructible by the players, enemies, and ally NPCs. But even in half-destroyed states, these objects were still capable of being pushed. Resident Evil 2 introduced heavier objects that required more than one character to move. The police van in the parking garage of the Raccoon City Police Department was the first instance of this. While this is necessary only a couple times in RE4 it becomes commonplace in RE5 and RE6 most likely due to those games co-op system. The Outbreak games also feature this, but in single player the ally PCs will rarely help you push things aside. Playing online with other players usually reaped better results, because many of the heavier objects in the Outbreak games reveal hidden weapons, ammo, and healing items upon being moved. Mark Wilkins can move many of these objects by himself however, due to his robust strength. There is at least one item he can move per scenario. Similarly, there are heavy objects in RE Zero that only Billy Coen can move. A similar action is used to bar doors in the Outbreak games. This is especially helpful since many enemies can move to different rooms by breaking through doors.
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