About: The Ninth Holy Grail War of OT   Sponge Permalink

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Seven Teams composing of a Servant and a Master each battle for the Holy Grail (Not really, but yeah). The game ends when only one team remain, and that team is declared the victor. Only a master with a servant can win the game. No master or servant alone can win the game, but a master together with two or more servants can. Alliances: Alliances can be formed between ANY number of teams. But since there can only be one winner, it's best not to completely trust in your partner late in the war.

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  • The Ninth Holy Grail War of OT
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  • Seven Teams composing of a Servant and a Master each battle for the Holy Grail (Not really, but yeah). The game ends when only one team remain, and that team is declared the victor. Only a master with a servant can win the game. No master or servant alone can win the game, but a master together with two or more servants can. Alliances: Alliances can be formed between ANY number of teams. But since there can only be one winner, it's best not to completely trust in your partner late in the war.
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  • Seven Teams composing of a Servant and a Master each battle for the Holy Grail (Not really, but yeah). The game ends when only one team remain, and that team is declared the victor. Only a master with a servant can win the game. No master or servant alone can win the game, but a master together with two or more servants can. Moving: You move. What's wrong with that? I'm kidding. Anyway, at the beginning of each turn, you may choose to move out of your current area and enter the area adjacent to it. Movement is restricted to two leaps per turn. If you don't move from your location, then you gain a 2% additional magical and physical defense as you "adapt" to your current location (more about "Adaptation" on its own section). Using the Transportation System allows you to move up to any number of leaps at once, but is only available during certain nights. Communication: At the start of the wars, each team will be given a board of their own to discuss in private and post their actions. Inter-alliance communications will have the benefits of having their own board to communicate with. We do have a limitation of not being able to stop you people from communicating through messaging programs though, but for the war, it's best not to do so. Alliances: Alliances can be formed between ANY number of teams. But since there can only be one winner, it's best not to completely trust in your partner late in the war. Information and Services: Carrying on since the Second Grail War of OT, the In-Game-Moderators are still at it, providing their services to those who have something to give in return (not karma). You can ask for anything from information, location of somebody, teleportation services, or even protection. Though, of course, protection is only for servantless masters and is limited to only within their area. This time, however, there will be TWO In-Game-Moderators with FOUR characters covering the South, East, West, and North side of the map. Not only that, but the number of stuff the IGM can provide you has increased a ton! Although, you can't exchange information anymore (check the Token System)
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