| rdfs:comment
| - One of the most effective tricks with the weapon is that any enemy, short of a Hell Knight, which launches a fireball is immediately killed if hit by its own projectile, making it very easy to kill legions of Imps and Vulgars without firing a single bullet. It is also very easy to simply intercept and then toss fireballs on other enemies, though since it can only hold one fireball at a time and takes a short period to recharge, groups of enemies can quickly overwhelm you. And unfortunately, this fighting method is ineffective with Z-Secs, and much trickier with Revenants due to their launching two rockets at the player in an attack, since the Grabber can only catch one at a time.
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| abstract
| - One of the most effective tricks with the weapon is that any enemy, short of a Hell Knight, which launches a fireball is immediately killed if hit by its own projectile, making it very easy to kill legions of Imps and Vulgars without firing a single bullet. It is also very easy to simply intercept and then toss fireballs on other enemies, though since it can only hold one fireball at a time and takes a short period to recharge, groups of enemies can quickly overwhelm you. And unfortunately, this fighting method is ineffective with Z-Secs, and much trickier with Revenants due to their launching two rockets at the player in an attack, since the Grabber can only catch one at a time. Projectiles caught and returned with the grabber deal significantly more damage than the original projectile would have, and will kill most enemies with one hit. If the grabber is used to launch one enemy's projectile at another enemy of a different species, the hit enemy will consider it an attack by the original enemy, and will proceed to attack them instead of the player. However, only mid-to-high level enemies, such as Revenants, Arch-Viles, or Hell Knights, can survive a hit from a grabber projectile, due to their increased damage. This is the simplest way to earn the "Turncoat" achievement in the Doom 3 BFG Edition.
* Clip Size: Limited use of beam
* Reloading: Approx. 0.5 seconds recharge time
* Ammo: Infinite
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