| abstract
| - An area in a video game where your character is tiny relative to his surroundings. The environment is usually some mundane area like a garden that is rendered interesting by the change in scale. Enemies are more often than not giant insects or old fashioned windup toys. Natural hazards like thorns, giant feet, bouncing balls, and frayed electrical wires are everywhere in these small scale environments. If your heroes are naturally small, all of the game's levels may be various Macro Zones. Another common scenario is to have your characters shrink temporarily, often to sneak through a small opening, or retrieve an item. Prehistoric levels may partially be Macro Zones, since everyone knows that the distant past was filled with enormous flesh-eating insects and Man Eating Plants. If your tiny character is inside another creature's body, you also have a Womb Level on your hands. Named for the Macro Zone in Super Mario Land 2 Six Golden Coins, where Mario had to work his way through a normal-sized house while the size of a bug. Rarely contains actual macros. For non-game examples, see Incredible Shrinking Man. See also Mouse World. Examples of Macro Zone include:
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