About: Gain   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Gain is a connective word of abilities which indicate the certain units in play will earn abilities in the process. Currently it is limited to neutral spells. There are three known Gain abilities: * Infantry Gain Health - Exclusive to Shoulder to Shoulder, all friendly infantry in play gain Health Plus X for X equal to number of infantry in play minus 1. 3 infantry cards in play means Health Plus 2. The effect lasts until the unit is killed or unsummoned. * Artifacts Gain Pay Life 2 - Exclusive to Power Drain, all enemy artifacts in play (excluding reserve) gain Pay Life 2, that means it can eventually kill the unit equipping the artifact. It is unknown if immune can block the spell effect. * Flyers Gain Block - Exclusive to Favourable Wind, all friendly flying units (including

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  • Gain
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  • Gain is a connective word of abilities which indicate the certain units in play will earn abilities in the process. Currently it is limited to neutral spells. There are three known Gain abilities: * Infantry Gain Health - Exclusive to Shoulder to Shoulder, all friendly infantry in play gain Health Plus X for X equal to number of infantry in play minus 1. 3 infantry cards in play means Health Plus 2. The effect lasts until the unit is killed or unsummoned. * Artifacts Gain Pay Life 2 - Exclusive to Power Drain, all enemy artifacts in play (excluding reserve) gain Pay Life 2, that means it can eventually kill the unit equipping the artifact. It is unknown if immune can block the spell effect. * Flyers Gain Block - Exclusive to Favourable Wind, all friendly flying units (including
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dbkwik:warstorm/pr...iPageUsesTemplate
abstract
  • Gain is a connective word of abilities which indicate the certain units in play will earn abilities in the process. Currently it is limited to neutral spells. There are three known Gain abilities: * Infantry Gain Health - Exclusive to Shoulder to Shoulder, all friendly infantry in play gain Health Plus X for X equal to number of infantry in play minus 1. 3 infantry cards in play means Health Plus 2. The effect lasts until the unit is killed or unsummoned. * Artifacts Gain Pay Life 2 - Exclusive to Power Drain, all enemy artifacts in play (excluding reserve) gain Pay Life 2, that means it can eventually kill the unit equipping the artifact. It is unknown if immune can block the spell effect. * Flyers Gain Block - Exclusive to Favourable Wind, all friendly flying units (including those under effect of Levitate and Ring of Flight) gain Block 1. The effect lasts until the unit is killed, unsummoned, or 3 battle cycles passing through. Abilities Primary Abilities
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