Mega Mantor is a durable, fairly common fire-based enemy fought in Command Mission. It can be prevented from using its Flame Ray attack by hitting it with a Water or Ice weapon. Has a barrier that blocks S-type attacks (randomly active), inflicts at least 1000 damage (accumulated) between Mega Mantor's two turns to break it, also it cancels Shell Bullet.
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| rdfs:comment
| - Mega Mantor is a durable, fairly common fire-based enemy fought in Command Mission. It can be prevented from using its Flame Ray attack by hitting it with a Water or Ice weapon. Has a barrier that blocks S-type attacks (randomly active), inflicts at least 1000 damage (accumulated) between Mega Mantor's two turns to break it, also it cancels Shell Bullet.
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| dcterms:subject
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| Zenny
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| Thunder
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| Steal
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| LV
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| dbkwik:megaman/pro...iPageUsesTemplate
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| Appearances
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| Water
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| Power
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| dbkwik:resource/ePzHdEbOZ6pnSyGNrC4hWw==
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| Armor
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| Fire
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| LE
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| Name
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| Type
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| Exp
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| Ability
| - Standard Strike
- Flame Ray
- Shell Bullet
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| cm
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| Effect
| - Inflicts Combat-type damage; a guaranteed Critical Hit.
- Deals Shot-type damage to a single target.
- S-type Fire Attack, hits all party members.
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| Shield
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| Location
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| FME
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| itemDrop
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| abstract
| - Mega Mantor is a durable, fairly common fire-based enemy fought in Command Mission. It can be prevented from using its Flame Ray attack by hitting it with a Water or Ice weapon. Has a barrier that blocks S-type attacks (randomly active), inflicts at least 1000 damage (accumulated) between Mega Mantor's two turns to break it, also it cancels Shell Bullet.
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