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| - This the 6th stage of Siliconia (7th World) In Super Monkey Ball Step and Roll. This stage is moving, a lot. This stage may look hard, but it is actually pretty easy! The stunt way however, is not. Goal Guide - To beat the stage the normal way, simply follow the path, but whatever you do, ALWAYS STAY BEHIND THE MOVING PLATFORMS! Failure to do this will result in the possibility of a big arch, in which you can fall off EASILY. If you manage to get to the last turn, rush into the goal! In completion, you should have around 7 seconds left.
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| abstract
| - This the 6th stage of Siliconia (7th World) In Super Monkey Ball Step and Roll. This stage is moving, a lot. This stage may look hard, but it is actually pretty easy! The stunt way however, is not. Goal Guide - To beat the stage the normal way, simply follow the path, but whatever you do, ALWAYS STAY BEHIND THE MOVING PLATFORMS! Failure to do this will result in the possibility of a big arch, in which you can fall off EASILY. If you manage to get to the last turn, rush into the goal! In completion, you should have around 7 seconds left. WARNING: This is not a stunt for the average Super Monkey Ball player! This requires an expert! To beat this stunt, go straight forward during the first ramp. Then jump off to the right, and land on the platform there, being wary of the robot heads there. Then jump off that to the next platform. From here you have two options - Option 1: Continue down the stretch and turn at he end. Land in the goal IMMEDIATLY. Option 2: Make the shortcut and jump across both stretches. Land in the goal IMMEDIATLY. Failure to get in the goal immediately after these attempts will result in a big dip, that will make you feel anti-gravity for a bit, then launch you higher than "Launchers" In SMB2! Congrats, you made it the STUNT way! You should have 49 or 51 seconds left, depending on which option you took.
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