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| - Hit Dice: 7d8 + 7d10 + 28 (103 hp) Initiative: +9 Speed: 20 ft. (4 squares), fly 80 ft. (average) Armor Class: AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18 Base Attack/Grapple: +14/+15 Attack: +1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19-20/×3 plus 1d6 cold) or claw +15 melee (1d3+1) Full Attack: +1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19-20/×3 plus 1d6 cold) or 2 claws +15 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Captivating song Special Qualities: Darkvision 60 ft. Challenge Rating:
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| abstract
| - Hit Dice: 7d8 + 7d10 + 28 (103 hp) Initiative: +9 Speed: 20 ft. (4 squares), fly 80 ft. (average) Armor Class: AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18 Base Attack/Grapple: +14/+15 Attack: +1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19-20/×3 plus 1d6 cold) or claw +15 melee (1d3+1) Full Attack: +1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19-20/×3 plus 1d6 cold) or 2 claws +15 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Captivating song Special Qualities: Darkvision 60 ft. Saves: Fort +11, Ref +14, Will +11 Abilities: Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19 Skills: Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5 Feats: Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow) Environment: Temperate marshes Organization: Solitary Challenge Rating: Treasure: Standard (including equipment) Alignment: Usually chaotic evil Advancement: By character class Level Adjustment:
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