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Tainted Wounds is a feat.[HoS:158] Adventurers with this feat who hit with a melee weapon attack prevents enemies from regaining hit points until the end of your next turn. Although not rated by char-op, it is a useless feat as only an extremely limited number of creatures can regain hit points, and the ones that do are better handled by locking them down as long as possible.

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  • Tainted Wounds
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  • Tainted Wounds is a feat.[HoS:158] Adventurers with this feat who hit with a melee weapon attack prevents enemies from regaining hit points until the end of your next turn. Although not rated by char-op, it is a useless feat as only an extremely limited number of creatures can regain hit points, and the ones that do are better handled by locking them down as long as possible.
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  • Tainted Wounds is a feat.[HoS:158] Adventurers with this feat who hit with a melee weapon attack prevents enemies from regaining hit points until the end of your next turn. Although not rated by char-op, it is a useless feat as only an extremely limited number of creatures can regain hit points, and the ones that do are better handled by locking them down as long as possible.
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