About: Grave Marker   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

ou've found a lonely Grave Marker. From some reason you are drawn to this grave marker, it is too old and destroyed to have a visible name, but you find its placement odd. You still notice some bootprints around in this area, but they don't appear as fresh or as many as earlier.

AttributesValues
rdfs:label
  • Grave Marker
rdfs:comment
  • ou've found a lonely Grave Marker. From some reason you are drawn to this grave marker, it is too old and destroyed to have a visible name, but you find its placement odd. You still notice some bootprints around in this area, but they don't appear as fresh or as many as earlier.
  • Grave Marker is a positive psych appearing on four pins. To activate it, slash downwards on top of an enemy. You do not need to slash all the way through the enemy, just to the top of it. Neku will teleport to the space above the enemy, then fall downwards onto it. The attack will cause knockback, and may be repeated as soon as Neku touches the ground. It is fast and has high efficiency at 80%, but has a long reboot time. The cooldown between attacks is slightly reduced if the player slashes diagonally down rather than straight down.
dcterms:subject
dbkwik:twewy/prope...iPageUsesTemplate
abstract
  • ou've found a lonely Grave Marker. From some reason you are drawn to this grave marker, it is too old and destroyed to have a visible name, but you find its placement odd. You still notice some bootprints around in this area, but they don't appear as fresh or as many as earlier.
  • Grave Marker is a positive psych appearing on four pins. To activate it, slash downwards on top of an enemy. You do not need to slash all the way through the enemy, just to the top of it. Neku will teleport to the space above the enemy, then fall downwards onto it. The attack will cause knockback, and may be repeated as soon as Neku touches the ground. It is fast and has high efficiency at 80%, but has a long reboot time. The cooldown between attacks is slightly reduced if the player slashes diagonally down rather than straight down.
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