Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
| Attributes | Values |
|---|
| rdfs:label
| - Favored Enemy
- Favored enemy
|
| rdfs:comment
| - Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
- Favored Enemy was a Bayushi Elite Guard technique which taught how to fight with advantage against a member of a chosen clan. It was also a Naga Hunter feat.
- Favored enemy is a ranger ability. At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
* The progression of the bonuses for favored enemies matches the one in NWN and is not selectable as in the 3.5 Rules.
|
| Bonus
| |
| dcterms:subject
| |
| prereq
| |
| dbkwik:l5r/property/wikiPageUsesTemplate
| |
| Type
| |
| DESC
| - The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper.
|
| dbkwik:nwn/property/wikiPageUsesTemplate
| |
| Use
| - automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
|
| Icon
| |
| Class
| |
| abstract
| - Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
- Favored Enemy was a Bayushi Elite Guard technique which taught how to fight with advantage against a member of a chosen clan. It was also a Naga Hunter feat.
- Favored enemy is a ranger ability. At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
* The progression of the bonuses for favored enemies matches the one in NWN and is not selectable as in the 3.5 Rules.
|
| is feats
of | |
| is wikipage disambiguates
of | |