Attributes | Values |
---|
rdfs:label
| - Advanced Breaking Strikes (Grim-N-Gritty Feat)
|
Summary
| - You have mastered hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.
|
dcterms:subject
| |
prereqs
| - BAB +8, Strength 13, Power Attack, Basic Breaking Strikes, Improved Breaking Strikes, Improved Bull Rush, Improved Sunder
|
benefit
| - Break Body: This powerful melee attack damages your opponent and shatters his bones, tendons, limbs, etc. Break Body imposes a -8 penalty to your attack roll. If the attack hits and inflicts at least 1 HP damage to your target, then your target must make a Fortitude saving throw against DC 10 + one-half your base attack bonus + your Strength modifier. If he fails the save, your victim suffers 1 point of temporary Strength and Constitution damage.
- Advanced Breaking Strikes permits you to perform two special melee attacks: break weapon and break body. In order to perform a Breaking Strike, you must wield a weapon with which you are proficient. To perform a Breaking Strike while unarmed, you must have the Improved Unarmed Strike feat.
- Break Item: Break Weapon is a melee attack that damages your enemy and sunders his weapon or shield. When you Break Weapon, make an attack roll at a -4 penalty. Resolve damage by the normal means and apply the damage to both your target and the item you selected to sunder. Improved Sunder provides no benefit when you Break Weapon.
|
dbkwik:dungeons/pr...iPageUsesTemplate
| |
Name
| - Advanced Breaking Strikes
|