| explanation
| - Whenever the character gets attacked, it will "imitate" their attack, but the AT value is decreased to 25% . The projectile size will remain the same.
- The character will get duplicated by creating a shadow figure of the character and repeats every move and attacks accordingly , but divides the character's LP by half.
- For every hit the character makes, it has a chance to either emit 10 blue bouncy flames , launch 11 one-arrows in an arc and slide across the ground , burn or knockback the enemy, regardless of the weapon type.
- Increases bullets from doubled and up to four times randomly .
- All damage that the character will receive will equal to 30% of the enemy's attack in the water.
- Increases the magic attack's AT, but in turn cuts the MP gain per hit by half.
- For every hit the character makes, it has a chance to either slow down , freeze , put under mystic ailment or mute the enemy, regardless of the weapon type.
- Like the Card of Leo; it has greater efficiency, but only operable in water.
- Like Critical's Card, but occurs rarely and delivers a mighty blow of AT addition.
- Increases AT of the wielder. Only affected when in the water.
- It has a certain chance of weakening the enemy. Meaning, AT and DF will be decreased by 50% for a duration of 10 seconds. You can notice the enemy has been weakened when the enemy shows up in a bluish-purple palette.
- STR, DEX, and MAG are all increased, but not LP, since the stats naturally increases one's LP.
- For every hit the character makes, it has a chance to either poison , launch 8 spikes in series with a slight spread , stone or insta-kill the enemy, regardless of the weapon type.
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