About: Rom (Dread Codex Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The rom are a race of ghostly stone giants. As living giants, they once ruled over the population of a great mountain chain. However, these giants' brutality eventually met with revolution spearheaded by a tribe of dwarves known as the Skull Splitters.

AttributesValues
rdfs:label
  • Rom (Dread Codex Monster)
rdfs:comment
  • The rom are a race of ghostly stone giants. As living giants, they once ruled over the population of a great mountain chain. However, these giants' brutality eventually met with revolution spearheaded by a tribe of dwarves known as the Skull Splitters.
dcterms:subject
full at
  • Incorporeal greatclub +6/+1 melee
Will
  • +9
Fort
  • +4
subtypes
  • Incorporeal
DEX
  • 15(xsd:integer)
feats
init
  • +6
str
touch
  • 12(xsd:integer)
CHA
  • 11(xsd:integer)
Grapple
adv
  • By character class
BAB
  • +7
Monster
  • Rom
sq
  • Darkvision 60 ft., [[#Incorporeal Rock Catching
env
  • Warm mountains and underground
Wis
  • 10(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • None
Skills
  • Hide +8 , Intimidate +12, Listen +10, Search +10, Spot +10, Survival +8
Speed
  • 40(xsd:integer)
org
  • Solitary, gang , or mob
Type
  • Undead
Align
  • Always neutral evil
con
flat
  • 10(xsd:integer)
at
  • Incorporeal greatclub +6 melee
Reach
  • 10(xsd:integer)
cr
  • 10(xsd:integer)
La
HD
  • 14(xsd:integer)
AC
  • 12(xsd:integer)
Space
  • 5(xsd:integer)
int
  • 10(xsd:integer)
HP
  • 91(xsd:integer)
SA
  • [[#Constitution Drain
ref
  • +6
Size
  • Large
abstract
  • The rom are a race of ghostly stone giants. As living giants, they once ruled over the population of a great mountain chain. However, these giants' brutality eventually met with revolution spearheaded by a tribe of dwarves known as the Skull Splitters. During their retreat, the giants' shaman took matter into his own hands and laid a curse on the region—every giant who died in the war would one day rise again as undead to take back what was once theirs. Unfortunately for the ancestors of that war's victors, for it is now a century later, the curse appears to be coming true. Several dozen rom (named for the shaman who laid the curse) have been spotted around the northern mountains and all attempts to parlay with them have met with the diplomats' own deaths.
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