Many games adjust the level of a newly recruited character to match that of the lead character, in an attempt to make that character immediately useful. In other situations, it is the responsibility of the player to level them up, usually putting them in dangerous fights but protected by the stronger characters to level quickly. This strategy is known as “twinking”, "babysitting" or "piggybacking", and is frequently used in online games to get new characters to your level so you can play fairly together. Games which do not take this trope into consideration may end up with a player leveling his first character to the maximum level through Level Grinding, and then all subsequent characters will join up also at maximum level, saving a lot of time gaining experience for side characters.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Many games adjust the level of a newly recruited character to match that of the lead character, in an attempt to make that character immediately useful. In other situations, it is the responsibility of the player to level them up, usually putting them in dangerous fights but protected by the stronger characters to level quickly. This strategy is known as “twinking”, "babysitting" or "piggybacking", and is frequently used in online games to get new characters to your level so you can play fairly together. Games which do not take this trope into consideration may end up with a player leveling his first character to the maximum level through Level Grinding, and then all subsequent characters will join up also at maximum level, saving a lot of time gaining experience for side characters.
|
| dcterms:subject
| |
| dbkwik:all-the-tro...iPageUsesTemplate
| |
| dbkwik:allthetrope...iPageUsesTemplate
| |
| abstract
| - Many games adjust the level of a newly recruited character to match that of the lead character, in an attempt to make that character immediately useful. In other situations, it is the responsibility of the player to level them up, usually putting them in dangerous fights but protected by the stronger characters to level quickly. This strategy is known as “twinking”, "babysitting" or "piggybacking", and is frequently used in online games to get new characters to your level so you can play fairly together. Games which do not take this trope into consideration may end up with a player leveling his first character to the maximum level through Level Grinding, and then all subsequent characters will join up also at maximum level, saving a lot of time gaining experience for side characters. Some games will give unused party members a fraction of the experience points gained in fights, but many will just force you to use those characters once in a while to make sure they don’t get too weak. Games allowing you to switch out characters at any times are appreciated for this reason. The ability to switch members of your party in battle at any time may have been popularized by Final Fantasy X, although some games predate this usage. Breath of Fire had this in its first game, only to drop it for the next two. This is a form of Gameplay and Story Segregation; but a highly acceptable one. Used to fight the Can't Catch Up phenomenon. A good way to get the Magikarp Power. Compare Experience Booster. Examples of Leaked Experience include:
|