File:Quake3.png In Quake 3 Arena, the Shotgun, or "SG", fires 11 pellets in a cone-shape. Due to the erratic spread of the pellets, it should only be used at very close range. If all of the pellets hit, the Shotgun can kill a healthy, unarmored target in two shots at point-blank range. There's a significant delay between shots, almost as long as the Railgun's, so try not to miss. Strangely, despite having two barrels and visibly ejecting two shells with each shot, the Shotgun only consumes one shell when it's fired.
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| - File:Quake3.png In Quake 3 Arena, the Shotgun, or "SG", fires 11 pellets in a cone-shape. Due to the erratic spread of the pellets, it should only be used at very close range. If all of the pellets hit, the Shotgun can kill a healthy, unarmored target in two shots at point-blank range. There's a significant delay between shots, almost as long as the Railgun's, so try not to miss. Strangely, despite having two barrels and visibly ejecting two shells with each shot, the Shotgun only consumes one shell when it's fired.
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| Era
| - *Quake 3 Arena
*Quake Live
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| MaxAmmo
| - *200 rounds
*50 Rounds
*25 Rounds
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| damage per hit
| - *10
*110
*5 Quake Live
*100 Quake Live
*4 Quake Live TDM
*80 Quake Live TDM
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| ammotype
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| Range
| - Infinite range of 131,072 units
*Medium range of 768 units in Quake Live
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| Fire
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| Type
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| Rate of Fire
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| Accuracy
| - Low-medium with a pellet spread of 700 unit radius
*Pellet spread of 1000 unit radius in Quake Live
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| abstract
| - File:Quake3.png In Quake 3 Arena, the Shotgun, or "SG", fires 11 pellets in a cone-shape. Due to the erratic spread of the pellets, it should only be used at very close range. If all of the pellets hit, the Shotgun can kill a healthy, unarmored target in two shots at point-blank range. There's a significant delay between shots, almost as long as the Railgun's, so try not to miss. Strangely, despite having two barrels and visibly ejecting two shells with each shot, the Shotgun only consumes one shell when it's fired.
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