abstract
| - Starship movement works just like vehicle movement. Every ship has a Space score; it's how many "space units" it moves at cruising speed. A slow ship might have a space score of two or three, while an average freighter would have a space score of about five or six. The galaxy's fastest starfighters - like A-wings and TIE interceptors - have Space movements as high as eleven and twelve. Moving is an action, just like firing a blaster or dodging. A ship can move once per round. When a ship moves, you describe the terrain and then pick a difficulty level and a difficultly number: Very Easy (1-5), Easy (6-10), Moderate (11-15), Difficult (16-20), Very Difficult (21-30), or Heroic (31+). The player decides how fast he wants to pilot the ship and then rolls the ship's piloting skill (either capital ship piloting, space transports, or starfighter piloting.) If the ship has a "maneuverability" code, add it to the pilot's skill roll.http://sw1mush.wikia.com/index.php?title=D6_Combat_Rules/Space_Movement_and_Combat&action=edit Editing D6 Combat Rules/Space Movement and Combat - SW1ki If the roll is equal to or greater than the difficulty number, the ship moves through space with no problem; if the roll is lower, the ship has a "movement failure."
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