About: Funding   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Graduate programs have many different ways providing funding for students. * Assistantships, more specifically for work as a Teaching Assistant or Research Assistant * Grants This article, "Funding", is a . That means that someone helped by starting this page, but it doesn't have much content yet. You are invited to [ add content] to this page. Thank you! See more information about how you can contribute.

AttributesValues
rdfs:label
  • Funding
rdfs:comment
  • Graduate programs have many different ways providing funding for students. * Assistantships, more specifically for work as a Teaching Assistant or Research Assistant * Grants This article, "Funding", is a . That means that someone helped by starting this page, but it doesn't have much content yet. You are invited to [ add content] to this page. Thank you! See more information about how you can contribute.
  • With the popularity of transmedia storytelling and digital media increasing, many new media projects are almost expected to be proposed to funding bodies with an additional transmedia/digital element to them. The growing expectation of the inclusion of some sort of transmedia/digital media aspect raises the interesting question of the amount of funding being allocated to these problems. It also brings up questions of how viable it is to create large scale transmedia storytelling projects which may require large scale multimedia in terms of the cost.
  • I want to address the issue of resources as it relates to the Galileo Proposal. The first objections that many of you will raise are related to the expense of such a venture. Let me put the issue of finances as plainly as possible: I'm no marketing expert, but, like other donation based organizations, we could erect a donor's wall on the Moon, with the names of those willing to support us. $100 for a small name, $1000 for a big plaque, $100,000 for a monument, etc. Something along those lines, anyway. We have the money.
sameAs
dcterms:subject
dbkwik:graduates/p...iPageUsesTemplate
abstract
  • Graduate programs have many different ways providing funding for students. * Assistantships, more specifically for work as a Teaching Assistant or Research Assistant * Grants This article, "Funding", is a . That means that someone helped by starting this page, but it doesn't have much content yet. You are invited to [ add content] to this page. Thank you! See more information about how you can contribute.
  • With the popularity of transmedia storytelling and digital media increasing, many new media projects are almost expected to be proposed to funding bodies with an additional transmedia/digital element to them. The growing expectation of the inclusion of some sort of transmedia/digital media aspect raises the interesting question of the amount of funding being allocated to these problems. It also brings up questions of how viable it is to create large scale transmedia storytelling projects which may require large scale multimedia in terms of the cost. CEO of Jonathan M Shiff productions, Jonathan Shiff made reference in an interview (link to interview) to the incredible cost of producing large-scale multimedia productions. He was quoted as saying, ‘insert quote here’ during a vodcasted interview. Film Victoria, the states official governing and funding body for film and media projects has an elaborate set of guidelines and application process for those wishing to gain funding for digital media projects (like games/multimedia series.) Much of the digital media and multimedia content produced for Australian children’s audiences incorporates digital media in some way (click here for discussion with Jonathan Shiff) ‘Kahootz’ (link to case study) is a good example of a multimedia project designed for children which had to go through a process of funding application before it could be created (link to proposal from Kahootz) In their program explanation of ‘digital media protoyping’ (link to PDF document) Film Victoria declares, ‘our digital media funding programs recognise that the interactive entertainment industry now comprises complex development platforms.’ They suggest that the development of the new ‘digital media’ department (which encompasses both scoping and prototyping) is reflective of the growing digital media industry in Australia and the need to support ‘digital media producers.’ Within the Film Victoria program description there is an emphasis of the role of transmedia storytelling in proposals and projects, ‘The priority for the Digital media prototyping program is to support the development of digital media content and preference will be given to projects directed toward storytelling or cultural outcomes in contrast to projects that are database driven assembling of links and information that might constitute excellent web property but fail to satisfy the story-telling and cultural criteria of a film industry agency.’ The growth of digital production in the Australian film and television industry has been marked by this emphasis on narrative and storyline. The popularity of digital and transmedia projects also raises the question of the financial viability (link to discussion/interview) of these projects. Most importantly the recognition of digital media (with storytelling elements through it) in the Australian film industry by Film Victoria demonstrates how the expectations of audiences are changing. Further it demonstrates how the expectations of large film bodies in Australia are encouraging filmmakers (including makers of children’s television) to incorporate transmedia storylines and digital media into their productions. (link to interviews with J.Shiif and possibly Film Vic.)
  • I want to address the issue of resources as it relates to the Galileo Proposal. The first objections that many of you will raise are related to the expense of such a venture. Let me put the issue of finances as plainly as possible: I can't pay for a moon trip. Likely you can't either. But maybe I could afford $100, maybe you could afford $300. If we could market the moon, if we could be "The Man Who Sold the Moon", we would have all the cash we'd need. Even if there were only 50 million people in the entire world willing to financially back a private space venture, and each of them was only willing to donate $100, we'd stil have 5 billion dollars. I'm no marketing expert, but, like other donation based organizations, we could erect a donor's wall on the Moon, with the names of those willing to support us. $100 for a small name, $1000 for a big plaque, $100,000 for a monument, etc. Something along those lines, anyway. We have the money. Another objection often raised, is that of "expertese". I firmly believe that the private scientists and engineers of the world can get us to the moon. Think about all the folks who work in private industry. All the engineers who work in electronics, cars, aireospace, computers, manufacturing, design, etc. Think about all the patents held by private citizens. Who invented the car? Who invented Radio? Who invented the areoplane? Who invented the internet? We did. I will fully admit we have a long way to go, and there's a lot of hard work to be done. But why should that scare us away? Isn't it worth it? Isn't it a noble and worthy thing to live and work for one's dreams?
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software