About: Update talk:Changes to the Hitpoints Skill   Sponge Permalink

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This update has to do with big numbers, little numbers, and More numbers. Here we go: * Little #s - Low level players and survivability, weak monsters can hit for 0.1 to 1.0 "hitpoints", now 1-10 or whatever lifepoints * weapon hits with fewer 0's, more 1-10 lifepoints when you hit low * Big #s - Monsters and characters with bigger and more varied lifepoints * The ability to raise or lower Constitution (from D&D STILL, DUH!) with or without changing lifepoints --Balton 20:18, March 3, 2010 (UTC) The Evil Dungeon Master

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  • Update talk:Changes to the Hitpoints Skill
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  • This update has to do with big numbers, little numbers, and More numbers. Here we go: * Little #s - Low level players and survivability, weak monsters can hit for 0.1 to 1.0 "hitpoints", now 1-10 or whatever lifepoints * weapon hits with fewer 0's, more 1-10 lifepoints when you hit low * Big #s - Monsters and characters with bigger and more varied lifepoints * The ability to raise or lower Constitution (from D&D STILL, DUH!) with or without changing lifepoints --Balton 20:18, March 3, 2010 (UTC) The Evil Dungeon Master
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  • This update has to do with big numbers, little numbers, and More numbers. Here we go: * Little #s - Low level players and survivability, weak monsters can hit for 0.1 to 1.0 "hitpoints", now 1-10 or whatever lifepoints * weapon hits with fewer 0's, more 1-10 lifepoints when you hit low * Big #s - Monsters and characters with bigger and more varied lifepoints * The ability to raise or lower Constitution (from D&D STILL, DUH!) with or without changing lifepoints --Balton 20:18, March 3, 2010 (UTC) The Evil Dungeon Master
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