This update has to do with big numbers, little numbers, and More numbers. Here we go:
* Little #s - Low level players and survivability, weak monsters can hit for 0.1 to 1.0 "hitpoints", now 1-10 or whatever lifepoints
* weapon hits with fewer 0's, more 1-10 lifepoints when you hit low
* Big #s - Monsters and characters with bigger and more varied lifepoints
* The ability to raise or lower Constitution (from D&D STILL, DUH!) with or without changing lifepoints --Balton 20:18, March 3, 2010 (UTC) The Evil Dungeon Master
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| - Update talk:Changes to the Hitpoints Skill
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| rdfs:comment
| - This update has to do with big numbers, little numbers, and More numbers. Here we go:
* Little #s - Low level players and survivability, weak monsters can hit for 0.1 to 1.0 "hitpoints", now 1-10 or whatever lifepoints
* weapon hits with fewer 0's, more 1-10 lifepoints when you hit low
* Big #s - Monsters and characters with bigger and more varied lifepoints
* The ability to raise or lower Constitution (from D&D STILL, DUH!) with or without changing lifepoints --Balton 20:18, March 3, 2010 (UTC) The Evil Dungeon Master
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| dbkwik:runescape/p...iPageUsesTemplate
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| abstract
| - This update has to do with big numbers, little numbers, and More numbers. Here we go:
* Little #s - Low level players and survivability, weak monsters can hit for 0.1 to 1.0 "hitpoints", now 1-10 or whatever lifepoints
* weapon hits with fewer 0's, more 1-10 lifepoints when you hit low
* Big #s - Monsters and characters with bigger and more varied lifepoints
* The ability to raise or lower Constitution (from D&D STILL, DUH!) with or without changing lifepoints --Balton 20:18, March 3, 2010 (UTC) The Evil Dungeon Master
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