About: NPC Contact/dialogue   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

(Two dialogue choices are presented to the player: "He's an evil wizard! You've got to stop him!" OR "I think he's harmless.") If the player chooses "He's an evil wizard! You've got to stop him!": * He's an evil wizard! You've got to stop him! * Okay, I've got this. * Stop right now, Evil Dave! If you want to conquer the world you'll have to get past me first! * He's casting a spell, (Player name here)! He's made a magic circle and he's going to summon something! I have to disrupt the magic somehow! If the player chooses "Disrupt the magic circle!" or or

AttributesValues
rdfs:label
  • NPC Contact/dialogue
rdfs:comment
  • (Two dialogue choices are presented to the player: "He's an evil wizard! You've got to stop him!" OR "I think he's harmless.") If the player chooses "He's an evil wizard! You've got to stop him!": * He's an evil wizard! You've got to stop him! * Okay, I've got this. * Stop right now, Evil Dave! If you want to conquer the world you'll have to get past me first! * He's casting a spell, (Player name here)! He's made a magic circle and he's going to summon something! I have to disrupt the magic somehow! If the player chooses "Disrupt the magic circle!" or or
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
abstract
  • (Two dialogue choices are presented to the player: "He's an evil wizard! You've got to stop him!" OR "I think he's harmless.") If the player chooses "He's an evil wizard! You've got to stop him!": * He's an evil wizard! You've got to stop him! * Okay, I've got this. * Stop right now, Evil Dave! If you want to conquer the world you'll have to get past me first! * He's casting a spell, (Player name here)! He's made a magic circle and he's going to summon something! I have to disrupt the magic somehow! (Three dialogue choices are presented to the player: "Make him get the words wrong!" "Disrupt the magic circle!" OR "Just let him cast the spell) If the player chooses "Disrupt the magic circle!" * Disrupt the magic circle! * There! The circle's broken! Something is still happening, though... * Evil Dave has turned into a fish! He's flopping around and- * Oh, he's turned back. * He says he's going to go and have a lie down. I think his evil plans are foiled for the time being. or * Hello? * (Player name here)? Oldak, something's happening. I've got (Player name here) in my head. * I'm contacting you by magic. * Um, okay. Hey (Player name here), do you know what an 'abyssal doom vortex' is? * Because that's what Oldak says he's created in his lab. * It's kind of getting larger, I think it's going to explode. (Two dialogue choices are presented to the player: "Run away!" or "You need to shut it down!") If the player chooses "You need to shut it down!" * You need to shut it down! * Yeah, that's what I was thinking. * Hey, Oldak, (Player name here) thinks you should shut it down! * Oh no! Oldak! * Oldak's paralysed! * I can't remember how to shut it down! What did Oldak say? It was either de-align the rune injector, or reverse to polarity on the polarity reverser. (Two dialogue choices are presented to the player: "De-align the injector!" or "Reverse the polarity!" If the player chooses "De-align the injector!" * De-align the injector! * Okay! Here goes... * It worked! It's shut off! But it's left this red gunk all over the floor. * Oldak is scraping some of it into a sample jar. A very interesting result, he says. * Anyway, that looks like the end of that abyssal doom vortex. I'll see you around (Player name here). or * Hello? * (Player name here)? Where are you? I can't see you in the swamp. * I'm contacting you by magic! * Oh! I'm exploring Morytania and... * Whoah! I'm slipping! Wo-o-oah! * Zanik? Are you alright? * I've fallen in the swamp! What should I do (Player name here)? (Two dialogue choices are presented to the player: "Grapple out with your crossbow!" or "Try to swim to the bank!" If the player chooses "Grapple out with your crossbow!" * Grapple out with your crossbow! * Okay, I'll try that... * There, the grapple's caught on a tree. I'm climbing out... * I've landed in a bush, and... hey, there's someone else here! Hey! Lumberjack! Over here! * He's turning this way, and... oh. Uh-oh. I think he's a zombie. (Two dialogue choice are presented to the player: "Run for it!" or "You can take it! Fight!" If the player chooses "You can take it! Fight!" * You can take it! Fight! * It's not so tough! * Its arm's come off, but it's still coming at me! * Now I've cut off both its arms, but it's still trying to bite me! * What? It's hopping at me with just one leg! Why doesn't it die already? * There. I've cut off all its limbs and kicked it in the swamp. No zombie is safe from Zanik of the Dorgeshuun! * I don't think I'll have trouble with anything else in this swamp. Thanks for the help, (Player name here)! See you around!
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