abstract
| - Skadi is one of a very small group of Heroic bosses who are still (as of patch 3.3) able to cause noteworthy problems for a well-geared player group, and he is to be respected on that basis. This fight is relatively complicated but not difficult once learned. The single most important thing is to keep moving around; Grauf's frost breath, and then Skadi's whirlwind, mean that characters who remain in one place, focused too purely on their rotation at the expense of all else, will likely end up dead fairly quickly. When the fight begins, Skadi the Ruthless will mount his proto-drake and fly up into the air, beginning a gauntlet style event. Your party must work their way about 150 yards up a hallway fighting 4-5 waves of 5-6 Frost Vrykul each. While you are fighting through the gauntlet, Skadi will fly over on his drake and cast a frostfog breath ability on the ground in long strips. Standing in the fog does ~3k a second. It is useful to have a member of the party aware of Skadi's movement so that you can predict and call which side of the hall his breath will be cast on. Grauf's breath will kill party members quickly if they are caught in it, so mobility and situational awareness are very important here. Ymirjar Harpooners will drop harpoons that stick in the ground. Party members need to loot the harpoons along the way. When you reach the end of the gauntlet, there are three harpoon guns mounted on the edge of the keep. Occasionally you will see the emote that "Skadi is in Range of the Harpoons" and a party member who has a harpoon needs to use the harpoon gun. An effective strategy is to assign a single player to collect the harpoons and fire them at Skadi. Several harpoons can be fired in one pass if the player is fast. Additionally, if the group wipes unused harpoons will remain in a player's inventory, allowing you to have a full stack by the time you reach the end of the gauntlet on subsequent attempts. After 3 hits with harpoons on both normal and Heroic, Skadi's drake will die and he will dismount. When he lands the tank must quickly establish aggro otherwise Skadi may immediately kill vulnerable group members. It is handy if hunters use misdirection (and rogues use tricks of the trade) on the tank in anticipation of this and begin DPSing immediately. From this point on the adds stop spawning and it is essentially a tank and spank, although the group will need to stay reasonably mobile, as his whirlwind attack can kill characters in its path. He has an ability that does ~6k damage to the tank and stuns him for 2 seconds. Skadi will also occasionally cast whirlwind, which hits for ~2k, and target a random party member (Warriors use disarm even on Heroic). The targeted party member must kite the boss away from the rest of party to reduce overall damage taken (Warriors can and should taunt while kiting backwards, this will pull the boss towards them during his whirlwind). Skadi will also occasionally throw a poisoned spear which will hit for around 6k and then DoT for around 2k every 3 seconds, healers must be fast to react to this as an already weakened player will die quickly from it.
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