About: BeckyFallon.txt   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

AttributesValues
rdfs:label
  • BeckyFallon.txt
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
response
  • {Happy} Good.
  • {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Suspicious} Really? Okay... I just need to remind you that Fallon's isn't a charity. If you want the clothes, you have t
  • {you're off work and relaxing around town, general hello to the player} Need new clothes? Should stop by Fallon's Basement. Open during the day.
  • {running your store, player walks back in looking for something to buy} Hello again. So long as you have the caps, you're welcome to look around.
  • {player asks why Diamond City Security doesn't help you / Stern} *sigh* My husband got taken, all right? By the Institute. Security wouldn't look into it, I raised a stink, and now I'm black-listed.
  • {player isn't saying anything / Puzzled} Well? Speak up.
  • {running your store, player walks back in looking for something to buy / Friendly} You're back. I'm almost starting to like you. What'll it be?
  • {showing your wares / Friendly} Tops, bottoms, shoes.
  • {ironic chuckle at the beginning, using humor to deflect the sadness / Sad} Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him.
  • {showing your wares / Friendly} Don't bother asking about the thread count.
  • {player asks why you think the Institute kidnapped your husband / Stern} Well he ain't here anymore, that's for sure. Not like the Institute leaves a trail besides those damn synths.
  • {generic "coming from another conversation and getting back to business" line} Anyway, can we get back to talking shop?
  • {showing your wares / Friendly} Clothes make the person, right?
  • {player isn't saying anything / Puzzled} Out with it.
  • {showing your wares / Friendly} Plenty of styles to choose.
  • {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Stern} Thought so. Some ground rules. This isn't a charity. Clothes are for sale if you have the money. Otherwise, the d
  • {referring to ten-gauge shotgun that you hide behind the counter / Stern} Nothing me and my ten-gauge haven't been able to handle.
  • {lifting is short for "shoplifting" / Irritated} Because Fallon's isn't a charity. The clothes are for sale if you have the money. No lifting, all right?
  • {generic "coming from another conversation and getting back to business" line} Now if you don't mind, got a store to run.
  • {generic "coming from another conversation and getting back to business" line} Now, are you gonna buy some clothes, or what?
  • {running your store, player walks back in looking for something to buy} Need a new set of clothes?
  • {Stern} Just giving a warning. As long as you pay with good caps, we won't have any problems.
  • {Stern} *sigh* Whatever.
  • {Stern} Door's right there...
  • {Stern} Fine, but I got my eye on you.
  • {Stern} Fine. Take it outside.
  • {Stern} Just don't steal anything, all right?
  • {Stern} Outside, then.
  • {Stern} Sure, sure.
  • {Stern} Then outside you go.
  • {Stern} Yes, they are. So don't push it.
  • {Stern} You know your way out.
  • {showing your wares / Friendly} Try this one on...
  • {player asks what a Synth is. you're confused because everyone knows what they are / Puzzled} You're joking, right? A synth. Those machine people the Institute builds. Some of them even look human. Enough you wouldn't know the difference.
  • {player is trying to pay with a "charge card" - it looks like a worthless piece of plastic / Stern} Whatever that is, we don't take it.
  • {suddenly going from standoffish to friendly, you're happy to have paying customers once you know they aren't thieves / Friendly} Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock.
  • {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Stern} Don't be cute. First thing's first, this isn't a charity. You want the clothes, pay for 'em.
  • {running your store, player walks back in looking for something to buy} Here for new clothes?
  • {player asks about your store's name, "Fallon's Basement" / Amused} Yeah, it's ancient. There was a Fallon's here back even before the War. Granddad always said we had a tradition of "quality and affordability."
  • {player walks into your store for the first time, you're a bit suspicious because you have problems with thieves / Suspicious} Have you been here before?
  • {general hello to the player, you're off work and relaxing around town, The Stands are where all the rich snobs are} Ever been up in the Stands? Let's just say they can afford a lot of clothes.
  • {running your store, player walks back in looking for something to buy} Plenty of clothing on the racks, if you're payin'.
  • {player isn't saying anything / Puzzled} Say something.
  • {player asks what you know about Synths / Thinking} Just what I read in the papers. That the Institute builds 'em, and some even look human. So much you can't tell the real difference.
  • {running your store, player walks back in looking for something to buy / Friendly} You keep coming back, I might have to start giving you fashion advice.
  • {player walks into your store for the first time, you're a bit suspicious because you have problems with thieves / Suspicious} Uh, hello. Have you been here before?
  • {showing your wares / Friendly} A payin' customer. Finally.
  • {you're off work and relaxing around town, general hello to the player} You'll get used to Diamond City Security being unhelpful. Just ignore them like I do.
  • {Irritated} Guess affordability got too expensive for some folks. Damn thieves. And it ain't like Diamond City Security helps.
srow
  • 6(xsd:integer)
  • 44(xsd:integer)
abxy
  • A
  • A1a
  • A2a
  • A3a
  • A4a
  • A5a
  • A6a
  • B1a
  • B2a
  • X1a
  • X2a
  • Y1a
  • Y2a
  • Y2b
  • Y3a
  • Y4a
  • B3a
  • B4a
  • B5a
  • X3a
  • X4a
  • Y5a
  • Y5b
  • Y6a
  • Y6b
trow
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 9(xsd:integer)
  • 11(xsd:integer)
scene
  • -
Before
  • Player Default: I'll think about it.
  • Player Default: Let's see what you've got.
  • Player Default: Not interested.
  • Player Default: Good.
  • Player Default: People are stealing these clothes? Seriously?
  • Player Default: Your husband was taken by the Institute?
  • Player Default: Can I pay with my charge card?
  • Player Default: Might have.
  • Player Default: No mooching. Got it.
  • Player Default: No. First time.
  • Player Default: What do you know about synths?
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software