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| - Pastime reserved for the hardcore. You see, most gamers don't have unlimited funds, and are disappointed if their most recent $50 investment doesn't require and reward a month's worth of attention. However, thanks to the gradual demise of Nintendo Hard over the years, it's becoming increasingly difficult to milk that kind of commitment out of most new games, which can be completed in a weekend without much effort (well, by the hardcore). Enter the Self-Imposed Challenge. Some of these can overlap. Examples of Self-Imposed Challenge include:
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abstract
| - Pastime reserved for the hardcore. You see, most gamers don't have unlimited funds, and are disappointed if their most recent $50 investment doesn't require and reward a month's worth of attention. However, thanks to the gradual demise of Nintendo Hard over the years, it's becoming increasingly difficult to milk that kind of commitment out of most new games, which can be completed in a weekend without much effort (well, by the hardcore). Enter the Self-Imposed Challenge. A Self-Imposed Challenge is a playthrough of a game wherein the player plays under a restriction not required by the game itself in an attempt to increase the difficulty (or immersion) and replay value. These restrictions can range from the fairly simple (a refusal to make use of a Game Breaker, for example) to the near-impossible ("Hey, can you beat Super Mario Bros. without pressing the "B" button?"). Check a message board for a game that's been out for a while and you'll undoubtedly find players reporting on their progress in various exotic Self-Imposed Challenges. Gamers will occasionally record these runs and post them on various archive sites. As noted above, the rise of Casual Gamers make these even more of a dedicated pastime than ever before.
* Hundred-Percent Completion
* Low-Level Run
* Minimalist Run
* No Damage Run (Also covers the easier variants No Deaths and No Continues)
* No Casualties Run
* Pacifist Run
* Solo Character Run
* Speed Run
* Stealth Run
* No (or default only) armor and or no weapons
* Alternatively, restricting yourself to a single type or category of weapon, if such categories exist.
* Double Play Some of these can overlap. This type of gameplay is one of the staples of the Challenge Gamer. See also House Rules. I Am Not Left-Handed is an in-universe example of this, or rather, an in-universe example of giving up on a Self-Imposed Challenge. Examples of Self-Imposed Challenge include:
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