About: Hearts of Iron II   Sponge Permalink

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The game usually begins in 1936, when the alliances have not yet fully formed and each nation must prepare themselves for the inevitable war in the years ahead. Germany is the only member of the Axis at this stage, while Britain heads the Allies and the Soviets the Comintern. The player is able to control almost every aspect of their nation, from the type of government and its policies to the economy and the army. All aspects of the game need to carefully monitored and controlled by the player in order for their nation to be successful.

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  • Hearts of Iron II
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  • The game usually begins in 1936, when the alliances have not yet fully formed and each nation must prepare themselves for the inevitable war in the years ahead. Germany is the only member of the Axis at this stage, while Britain heads the Allies and the Soviets the Comintern. The player is able to control almost every aspect of their nation, from the type of government and its policies to the economy and the army. All aspects of the game need to carefully monitored and controlled by the player in order for their nation to be successful.
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abstract
  • The game usually begins in 1936, when the alliances have not yet fully formed and each nation must prepare themselves for the inevitable war in the years ahead. Germany is the only member of the Axis at this stage, while Britain heads the Allies and the Soviets the Comintern. The player is able to control almost every aspect of their nation, from the type of government and its policies to the economy and the army. All aspects of the game need to carefully monitored and controlled by the player in order for their nation to be successful. Diplomacy plays a very important role in Hearts of Iron II, as the player will need to negotiate with other nations for resource trading, building alliances or declaring war. The player's courses of action with diplomacy can alter the attitudes of other countries around them, for better or worse. The main part of the game will concern the player controlling the armies of the selected nation, and using it effectively to accomplish key goals. Depending on the nation played, and its neighbours, the goals can range from total conquest of other nations to a partial gain of key territories.
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