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The default languages of Dungeons and Dragons (Goblin, Halfling, Giant, Common) assumes a certain level of racial tribalism, where a village is normally expected to be a "Halfling village" or a "Gnoll village", and that was the presentation of the D&D world – in 1977. The AD&D Monster Manual talked about villages of Orcs or Goblins, and you could seriously count on your fingers the number of races that shared living space, and many of those "races" were just leveled versions of normal humanoids (flinds and lizardkings, for example).Thirty years have come and gone since those bad old days, and the modern presentation is much less "genetically isolated tribes" and much more "mixed species regions". Today when an enemy village is written up it has bugbears and orcs, and grimlocks and all kind

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  • Dungeonomicon (3.5e Sourcebook)/Lexiconinomicon
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  • The default languages of Dungeons and Dragons (Goblin, Halfling, Giant, Common) assumes a certain level of racial tribalism, where a village is normally expected to be a "Halfling village" or a "Gnoll village", and that was the presentation of the D&D world – in 1977. The AD&D Monster Manual talked about villages of Orcs or Goblins, and you could seriously count on your fingers the number of races that shared living space, and many of those "races" were just leveled versions of normal humanoids (flinds and lizardkings, for example).Thirty years have come and gone since those bad old days, and the modern presentation is much less "genetically isolated tribes" and much more "mixed species regions". Today when an enemy village is written up it has bugbears and orcs, and grimlocks and all kind
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abstract
  • The default languages of Dungeons and Dragons (Goblin, Halfling, Giant, Common) assumes a certain level of racial tribalism, where a village is normally expected to be a "Halfling village" or a "Gnoll village", and that was the presentation of the D&D world – in 1977. The AD&D Monster Manual talked about villages of Orcs or Goblins, and you could seriously count on your fingers the number of races that shared living space, and many of those "races" were just leveled versions of normal humanoids (flinds and lizardkings, for example).Thirty years have come and gone since those bad old days, and the modern presentation is much less "genetically isolated tribes" and much more "mixed species regions". Today when an enemy village is written up it has bugbears and orcs, and grimlocks and all kinds of crazy crap in it. But the languages haven't changed, even though the presented social setup no longer supports that paradigm. A child grows up speaking whatever languages they happen to be exposed to, so when the Orcs were living on their own it was pretty reasonable for the language spoken by Orcs to be a different one from the other tribes and to be identified simply as "The Language that Orcs speak" or simply "Orc". But if any more complicated social system or demographic distribution is posited, that no longer works at all.
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