About: Changelog/1.17   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Beta versions are released for the purpose of finding bugs. There's pretty much nothing in South Tyris for now. If you are going to use your previous save-game, please save your game in a town before updating the game.

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rdfs:label
  • Changelog/1.17
rdfs:comment
  • Beta versions are released for the purpose of finding bugs. There's pretty much nothing in South Tyris for now. If you are going to use your previous save-game, please save your game in a town before updating the game.
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abstract
  • Beta versions are released for the purpose of finding bugs. There's pretty much nothing in South Tyris for now. If you are going to use your previous save-game, please save your game in a town before updating the game. [Changes and additions] * Added several items including furnitures. * Added Fury and Berserk status ailments. While furious, damage received and dealt is doubled. * Material harvesting spots no longer appear on the world map. (Materials will be removed from the game entirely in the future.) * Changed the terrain and appearance of parts of North Tyris. Locations on inaccessible tiles on the world map will now automatically move to the nearest empty tile when loading the world map. If your house gets dunked in water or stuck on an island, you will unfortunately have to reload the map. * Added border facilities and a map of South Tyris. Note that South Tyris is totally empty right now. * Fixed and improved shadows cast by items. * (Japanese Version) Added several tones of voices for NPCs. * Replaced some graphics of items and map tiles. * The amount of money required for thieves' guild quest has been increased. Platinum coins given upon completing the guild quests have been slightly decreased. * The minimum cast success rate has been changed from 5% to 0%. Harvest and Wish spells now increase in casting difficulty as their spell levels increase. * Dying during a quest will now cause Will and Charisma to decrease slightly. If the player survives but fails the quest, there will be no [attribute] penalty. * The amount of money a wallet contains no longer depends on player's level. * Guards will now become suspicious if you give them wallets frequently. * Rebalanced the rate of item sales dependent on Negotiation skill of the shopkeeper at the player's shop. Negotiation skill experience received by shopkeepers is now tripled. * Dominate spell can no longer be used in the Void. * Like other NPCs, adventurers will be also able to call guards or attack you if you fail to steal. * Significantly increased the Performing skill threshold required to perform successfully. * Shopkeepers will refresh their inventories after 7 days instead of 3 days. * Cats and dogs have a hand instead of an arm now. * Other small balance adjustments.
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