Gimel Coins were introduced in Wild Arms 2 where their only use is to allow the player to continue if they lost a battle, but starting in Wild Arms 3 they gained the function of allowing the player to save in almost any dungeon. They existed until Wild Arms 4, which brought back stationary save points in dungeons in the form of break points and created a system where the player could continue after a defeat indefinitely instead of relying on an item.
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