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Fatal Inertia (フェイタル・イナーシャ) is a futuristic racing game which combines aspects of go-kart racing with aerial warfare. Set during the mid 22nd century, the game centers on the titular racing competition sponsored by several influential mega corporations. Having become one of the world's most popular forms of entertainment, Fatal Inertia has pilots race for fame and glory using high-speed hovering vehicles provided by each of the aforementioned sponsors.

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rdfs:label
  • Fatal Inertia
rdfs:comment
  • Fatal Inertia (フェイタル・イナーシャ) is a futuristic racing game which combines aspects of go-kart racing with aerial warfare. Set during the mid 22nd century, the game centers on the titular racing competition sponsored by several influential mega corporations. Having become one of the world's most popular forms of entertainment, Fatal Inertia has pilots race for fame and glory using high-speed hovering vehicles provided by each of the aforementioned sponsors.
sameAs
dcterms:subject
Platforms
  • PlayStation 3, Xbox 360
Genre
  • Racing
Ratings
  • Cero: 20px|A
  • ESRB: 15px|Everyone 10+
  • PEGI: 15px|7
dbkwik:koei/proper...iPageUsesTemplate
Title
  • Fatal Inertia
Modes
  • Single Player, Multiplayer
Release
  • --05-29
Developer
Publisher
  • Koei
abstract
  • Fatal Inertia (フェイタル・イナーシャ) is a futuristic racing game which combines aspects of go-kart racing with aerial warfare. Set during the mid 22nd century, the game centers on the titular racing competition sponsored by several influential mega corporations. Having become one of the world's most popular forms of entertainment, Fatal Inertia has pilots race for fame and glory using high-speed hovering vehicles provided by each of the aforementioned sponsors. The game was designed by Michael Bond while Takazumi Tomoike served as the producer. The composers of the soundtrack were Starsky Patridge, Peter Lalonde, and Chris "Lash" Thompson. During development, the designers originally planned to include free-roaming modes that did not always involve racing. But because of costs and time restraints, they ended up being scrapped. Among these unfinished modes were Hot Potato, a racing elimination event, and Vampire, a chasing game similar to tag. Ideas implemented by other games were also used to help create Fatal Inertia. For instance, the racecrafts' magnetic weapons were inspired by Katamari Damacy. A retail version was released for the Xbox 360, whereas the PlayStation 3 port is a download only title. It was originally intended to be a launch title for the PlayStation 3 before technical difficulties with the Unreal Engine delayed the game's progress, causing the Xbox 360 version to be released ahead of schedule.
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