About: Morgaroth   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : dbkwik.org associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Morgaroth
  • Morgaroth
  • Morgaroth
  • Morgaroth
  • Morgaroth
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • Me kloten hangen hier
dcterms:subject
immunities
strongagainst
implemented
  • 7(xsd:double)
Behavior
  • Morgaroth runs away in low health.
  • Morgaroth runs away in low health.
weakagainst
secondarytype
  • Archdemons
  • Archdemons
  • Archdemons
creatureclass
  • Demons
  • Demons
  • Demons
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 0.0
convince
  • --
  • --
  • --
deathDmgMod
  • 20(xsd:integer)
iceDmgMod
  • 105.0
immuneto
behaviour
  • Morgaroth runs away in low health.
Summon
  • --
  • --
  • --
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 100(xsd:integer)
  • 105.0
energyDmgMod
  • 99(xsd:integer)
  • 20.0
physicalDmgMod
  • 50(xsd:integer)
  • 99(xsd:integer)
MaxDmg
  • 3500(xsd:integer)
  • 6500(xsd:integer)
earthDmgMod
  • 0.0
pushable
  • No
  • No
pushobjects
  • Yes
  • Yes
isboss
  • yes
  • yes
  • yes
drownDmgMod
  • 100(xsd:integer)
Loot
  • 0(xsd:integer)
primarytype
  • The Triangle of Terror
  • The Triangle of Terror
  • The Triangle of Terror
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • Morgaroth
  • Morgaroth
  • Morgaroth
Abilities
  • Summons 0-6 Demons, Self-Healing, Melee , Berserk, Paralysis, Great Fireball , Great Energy Beam , Distance Fighting , Strong Haste, some sparkle bomb spell, Ultimate Explosion , Armageddon .
  • Summons 0-6 Demons, Self-Healing , Melee , Berserk, Great Fireball , Great SD Beam Physical damage, Distance Fighting , Strong Haste, some sparkle bomb spell , Armageddon , Reduces your shielding/melee skills.
  • Melee , Berserk, Great Fireball , Great SD Beam , Distance Fighting , Great Energy Beam , Spark Bomb , Armageddon , Strong Haste, Self-Healing , stronger Self-Healing , Summons 0-6 Demons , reduces your shielding/melee skills.
Exp
  • 15000(xsd:integer)
History
  • As of the summer update of 2007 Morgaroth has had a make over. Prior to the update Morgaroth looked the same as a normal demon:
  • Old Morgaroth Appearance
Link
  • undefined
Ratio
  • 0(xsd:integer)
  • 272(xsd:integer)
Notes
  • Morgaroth, the schemer, is an Archdemon and also a member of the Triangle of Terror. Image:Morgaroth1.jpg
  • It is an Archdemon and also a member of the Triangle of Terror. You can use Blessed Wooden Stake on the summoned demon's corpses in order to get Demon Dust. Image:Morgaroth1.jpg
  • It is an Archdemon and also a member of the Triangle of Terror. You can use Blessed Wooden Stake on the summoned demon's corpses in order to get Demon Dust. Image:Morgaroth1.jpg
Sounds
  • "I AM MORGAROTH, LORD OF THE TRIANGLE... AND YOU ARE LOST!"; "MY SEED IS FEAR AND MY HARVEST ARE YOUR SOULS!"; "ZATHROTH! LOOK AT THE DESTRUCTION I AM CAUSING IN YOUR NAME!"; "THE TRIANGLE OF TERROR WILL RISE!".
  • "I AM MORGAROTH, LORD OF THE TRIANGLE... AND YOU ARE LOST!"; "MY SEED IS FEAR AND MY HARVEST ARE YOUR SOULS!"; "ZATHROTH! LOOK AT THE DESTRUCTION I AM CAUSING IN YOUR NAME!"; "THE TRIANGLE OF TERROR WILL RISE!".
HP
  • 55000(xsd:integer)
Linktext
  • undefined Morgaroth was first sighted on Arcania, Aug 07th 2006. He was first killed on Aldora and Titania, Sept 6th 2006. When it appears all players on the world receive 3 messages that are broadcasted in white text, just like when Orshabaal appears or when a raid happens. "The ancient volcano on Goroma slowly becomes active once again." "There is an evil presence at the volcano of Goroma." "Evil Cultists have called an ancient evil into the volcano on Goroma. Beware of its power mortals."
Location
  • Underground Goroma Volcano.
  • Underground Goroma Volcano.
  • Underground Goroma Volcano.
Strategy
  • Don't try to go near him unless your level is high . To kill him, you need a knight with a LOT of hitpoints . Furthermore, have as many mages and paladins as possible stand on top of the stairs. Let the knight lure Morgaroth to a spot on the left or another spot on the right of the stairs, and then the mages/paladins must go up/down and shoot bolts and of course Icicles. After Update 8.1 it is recommended to use Icicles because SD won't do much damage. Also, since it is strong against Physical Damage melee weapons won't be useful. It is recommended to have two or more druids heal the blocking knight with Exura Sio all the time, and they could shoot Magic Walls around the knight too so as few summoned Demons as possible will attack the knight. Also do not attempt to kill him unless you have a lot of mages. Blocker should use stone skin amulets and might rings if possible.
  • Don't try to go near him unless your level is high . To block it a knight idealy needs around 2,500 hitpoints and as many stone skin amulets and might rings as possible. Preferably, have at least 15 shooters or more. Shooters should all wait in the same square upstairs while the knight lures Morgaroth to the left or right side of the stairs . Then, all shooters should go down in the same square while mages shoot Icicles or Avalanches, paladins preferably shoot Shiver Arrows and Holy Missile Runes .
  • Don't try to go near him unless your level is high . To block it a knight idealy needs around 2,500 hitpoints and as many stone skin amulets and might rings as possible. Preferably, have at least 15 shooters or more. Shooters should all wait in the same square upstairs while the knight lures Morgaroth to the left or right side of the stairs . Then, all shooters should go down in the same square while mages shoot Icicles or Avalanches, paladins preferably shoot Shiver Arrows and Holy Missile Runes .
  • After Update 8.1 the boss became strong against Death Damage making SDs a bad option. Also, since it is strong against Physical Damage melee weapons like Assassin Stars or Bolts should be the second option only.
  • After Update 8.1 the boss became strong against Death Damage making SDs a bad option. Also, since it is strong against Physical Damage melee weapons like Assassin Stars or Bolts should be the second option only.
  • The Knight will need constantly heal, at least 3 to 6 Druids casting straight Exura Sio, and sorcerers can help healing with Ultimate Healing Runes. Druids can use Wild Growth runes and other vocations Magic Walls around the Knight to make Morgaroth stay diagonal and to keep away summoned Demons. This is a dangerous technique if Morgaroth retarget shooters, the knight can get surrounded by non-summoned demons, making him unreachable to Morgaroth, consequently Morgaroth will keep attacking shooters. On Optional PvP worlds, a group of players may try to help Morgaroth kill the knight blocking by making a line of magic walls between the blocker and shooters, so that the blocker cannot be healed by the druids and ends up dying. There is one simple way to avoid this, by having a few high level players stand guard for magic walls and running into them , which would cause the magic walls to disappear. This can also work for removing the magic walls around the knight blocking. Provided that the player removing the magic walls are not in war mode and being shot at by others in same war. Another strategy is that a second group of 1 or 2 knights go south from the stairs and protect the shooters while they heal the blocker from a different position.
  • The Knight will need constantly heal, at least 3 to 6 Druids casting straight Exura Sio, and sorcerers can help healing with Ultimate Healing Runes. Druids can use Wild Growth runes and other vocations Magic Walls around the Knight to make Morgaroth stay diagonal and to keep away summoned Demons. This is a dangerous technique if Morgaroth retarget shooters, the knight can get surrounded by non-summoned demons, making him unreachable to Morgaroth, consequently Morgaroth will keep attacking shooters. On Optional PvP worlds, a group of players may try to help Morgaroth kill the knight blocking by making a line of magic walls between the blocker and shooters, so that the blocker cannot be healed by the druids and ends up dying. There is one simple way to avoid this, by having a few high level players stand guard for magic walls and running into them , which would cause the magic walls to disappear. This can also work for removing the magic walls around the knight blocking. Provided that the player removing the magic walls are not in war mode and being shot at by others in same war. Another strategy is that a second group of 1 or 2 knights go south from the stairs and protect the shooters while they heal the blocker from a different position.
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