Peace Interest is a temporal diplomatic variable. Its purpose is to emulate how willing a wizard is to make peace with another. As such, it serves no functions whatsoever unless there is an ongoing War. Changes that happen prior to the start of the War are irrelevant, as the start of the War automatically sets the variable to a fixed value. Peace Interest is not symmetric. In relations between the human and AI players, only one side of the variable pair is being actively used, but in AI to AI relations, either side can be used depending on which AI player is offering the peace to the other.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Peace Interest is a temporal diplomatic variable. Its purpose is to emulate how willing a wizard is to make peace with another. As such, it serves no functions whatsoever unless there is an ongoing War. Changes that happen prior to the start of the War are irrelevant, as the start of the War automatically sets the variable to a fixed value. Peace Interest is not symmetric. In relations between the human and AI players, only one side of the variable pair is being actively used, but in AI to AI relations, either side can be used depending on which AI player is offering the peace to the other.
|
| dcterms:subject
| |
| abstract
| - Peace Interest is a temporal diplomatic variable. Its purpose is to emulate how willing a wizard is to make peace with another. As such, it serves no functions whatsoever unless there is an ongoing War. Changes that happen prior to the start of the War are irrelevant, as the start of the War automatically sets the variable to a fixed value. Peace Interest is not symmetric. In relations between the human and AI players, only one side of the variable pair is being actively used, but in AI to AI relations, either side can be used depending on which AI player is offering the peace to the other. The role of Peace Interest is heavily changed in the 1.50 unofficial patch : Instead of AI wizards growing tired of war and getting interested in peace regardless of the situation in the game, it is actually adjusted based on military situation. It is entirely possible, if the AI player has a really big advantage over the player making the offer, for them to always reject the peace, at least until they lose their upper hand in the War.
|