5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
| Attributes | Values |
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| rdf:type
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| rdfs:label
| - Cone of Cold
- Cone of cold
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| rdfs:comment
| - 5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
- <default>Cone of Cold</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cone of Cold is a 5th Level Mage Spell that shoots forth a cone-shaped area of extreme cold from the caster's hand. "Extreme cold blasts forth and welcomes your enemies in its freezing embrace."
- The Cone of Cold spell creates a cone-shaped blast of extreme cold emanating from the wizard's hand.
- Level: , Components: V, S, M/DF Casting Time: 1 action Range: 60 ft. Target: Cone-shaped burst Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes
- Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws. At Higher Levels. When you cast this speIl using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
- Description: A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.
- A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.
- Cone of Cold is a core mage ability learned at level 28. It deals frost damage to all enemies in front of the caster. It is a point-blank Area of Effect spell. The area of effect is a 90 degree arc region (a "cone") extending 10 yards in front of the caster. The spell also snares all enemies it hits with a 60% speed reduction for six seconds.
- [[Category:]] Cone of cold, formerly known as Veridon's cone, was an evocation spell that froze all enemies in front of the caster.
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| inventor
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| Level
| - 5(xsd:integer)
- 28(xsd:integer)
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| traditions5e
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| dcterms:subject
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| level innate
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| persist
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| Spellbook
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| quicken
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| magelevel
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| not usable by
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| Casting Time
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| maximize
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| saving throw
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| innatelevel
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| level sorwiz
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| tcg
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| still
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| hostile
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| gcd
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| silent
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| spellresistance
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| spell resistance
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| empower
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| Cooldown
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| area of effect
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| Resource
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| Immunity
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| scroll icon
| - Cone of Cold Icon Scroll.png
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