| abstract
| - Throws a satchel charge that detonates after a few seconds. Hostiles in the area of effect take damage and are knocked away from the charge's location.
- Level Hammer/Axe/Flail 7 Spell Resistance: no When using this technique, you select one of the following ways to perform it. Graviton Bomb: You fling yourself skyward, stopping and dropping like a meteor on your opponent for destructive results. As a standard action, Make a single attack at any enemy within Charging range. If the attack hits, you deal normal damage as well as 1d6 fire damage for every 10 feet you moved (Maximum of 40d6). A fortitude save DC: 17+ Strength modifier halves this damage. Gravity Hammer: Channeling the dark energies into your weapon, it grows into a massive mallet of unholy graviton energy which you bring down upon your foes with cataclysmic force. As a standard action, your weapon gains +3d10 force damage on all attacks. In addition, all attacks made with the weapon gain a 15 foot reach, and target a 10 foot square instead of a single creature. Roll the attack roll and apply it to all creatures and objects in the square when using this weapon. If using an ability that targets a single creature on an attack roll, instead you target every creature in that 10 foot square with the effect.(For example, if you use vital strike or a single attack technique on someone, it applies to all creatures in that area. This lasts for 1 round per level.
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